Deep Rock Galactic

Deep Rock Galactic

35 ratings
𝗦ᴄᴏᴜᴛ 🔵
By Mel
These are the builds I use while playing as the Scout.
These builds are optimized for vanilla Hazard 5 - Lethal.

Most of them are not my original creations, they were taken from or in some way inspired by videos of:
Siirvend, cubefather, SaidAlot, waste, Drillinginthenameof, ReapeeRon, PsychicSploob, and many, many others.

Being a lazy bastard I will not bother giving credit for every single thing taken from others since I played for so long with these exact builds that I forgot the exact sources, sorry, not sorry!
   
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Some useful info
Before we get started a tip for you:
Generally, the best builds in this game use one weapon dedicated to a single target and the other to crowd control.
As for the rest of the gear: Use whatever can complement your weakness so that you would have an all-around great build rather than a one-trick pony. This is so you would have an option for every situation and wouldn't get killed because you dedicated all your arsenal to one specific thing.
#0 | Pickaxe, equipment, and armor upgrades
I use pretty much the same pickaxe, equipment, and armor upgrades for all builds I have.

Pickaxe
1 3
*This is the same for all classes

Flare Gun
2 2 3
*This is the same for all my Scout builds

Grappling Hook
2 1 1 3
*This is the same for (almost) all my Scout builds

Throwables
I often change my throwables depending on a mission type, the builds of my teammates, and many many more variables so that's why I will not go over them in my builds. But in case the build heavily benefits from a particular throwable type I will give it a mention.

"Fox" Armor Rig
1 2 1 3
*This is the same for all classes
#1 | Bullets of Mercy - Cryo Minelets
Info
This is a combo build that revolves around freezing your enemies with your Cryo Minelets Zukovs and dealing large amounts of damage to them using your Bullets of Mercy GK2.

Perks
  • Resupplier
  • Born Ready
  • Veteran Depositor
  • Field Medic (if in a team) or Dash (if solo)
  • Iron Will
Weapons
Deepcore GK2 | 2 1 2 1 2 | Bullets of Mercy
Zhukov NUK17 | 1 3 2 1 2 | Cryo Minelets
#2 | Electrocuting Focus Shots - Custom Casings
Info
This is build was made for supporting your team through applying electrocuting onto the enemies, killing priority targets like Acid Spitter, killing big enemies by electrocuting them with your focus shot (or your Inhibitor-Field Generator), and then mag dumping your Zhukovs onto to said enemy.

Perks
  • Resupplier
  • Born Ready
  • Veteran Depositor
  • Field Medic (if in a team) or Dash (if solo)
  • Iron Will
Weapons
M1000 Classic | 2 3 2 2 2 | Electrocuting Focus Shots
Zhukov NUK17 | 2 2 2 2 1 | Custom Casings

Credit
#3 | Overclocked Firing Mechanism - Embedded Detonators
Info
This build is a simple point-and-shoot. You have your fast-firing GK2 for dealing with swarms and your Zhukovs with Embedded Detonators to deal with big enemies.

Perks
  • Resupplier
  • Born Ready
  • Veteran Depositor
  • Field Medic (if in a team) or Dash (if solo)
  • Iron Will
Weapons
Deepcore GK2 | 2 1 2 2 1 | Overclocked Firing Mechanism
Zhukov NUK17 | 1 1 2 3 2 | Embedded Detonators
#4 | Conductive Thermals - Jumbo Shells
Info
This build was made for Dreadnought elimination.
Simply shoot the Dreadnought enough times with Plasma Carbine, switch to the Boomstick, shoot both of your shots, and watch a big chunk of its health bar vanish.

Perks
  • Resupplier
  • Born Ready
  • Veteran Depositor
  • Elemental Insulation
  • Iron Will
Weapons
DRAK-25 Plasma Carbine | 1 1 2 2 2 | Conductive Thermals
Jury-Rigged Boomstick | 1 1 3 1 3 | Jumbo Shells

Credit
#5 | AI Stability Engine - Gas Recycling
Info
This build can deal with big enemies by shooting them in their weak points and with targets at long ranges thanks to perfect accuracy and no recoil of GK2. As for close range and swarm clear - Zhukovs with Gas Recycling Overclock makes it so you don't even need to aim for weak points to deal large amounts of damage to your enemies.

Perks
  • Resupplier
  • Born Ready
  • Veteran Depositor
  • Elemental Insulation
  • Iron Will
Weapons
Deepcore GK2 | 2 1 2 1 2 | AI Stability Engine
Zhukov NUK17 | 1 2 2 1 2 | Gas Recycling
*Weapon paintjobs were applied with the help of No Cosmetic Restrictions mod
#6 | Thermal Exhaust Feedback - Double Barrel
Info
This build uses Plasma Carbine for single targets, and a Boomstick for swarm clear.


Perks
  • Resupplier
  • Born Ready
  • Veteran Depositor
  • Elemental Insulation
  • Iron Will

Weapons
DRAK-25 Plasma Carbine | 3 2 1 1 2 | Thermal Exhaust Feedback
Jury-Rigged Boomstick | 1 2 2 3 3 | Double Barrel

Credit
Thank you for your time!
Rock and stone!
7 Comments
Mel  [author] Feb 10 @ 4:33am 
It's the Eclipse Trooper. You get it from season 3 performance pass at lvl 67
barriebills Feb 9 @ 9:11pm 
whats the seconds builds helmet? looks really cool
LeRoy12358 Jan 8 @ 6:32pm 
What is "fast deposit"?
Mel  [author] Dec 31, 2024 @ 1:16pm 
1 ] Thank you for your feedback!

2 ] I will be sure to test your suggested upgrade setup.

3 ] And regarding the veteran depositor, I think that comes to personal preference.

I think that Scout benefits the most from Veteran Depositor because of his mobility and his role as the mineral (Nitra) gatherer.
As a Scout, you are the most capable of gathering minerals so that means you will be spending a lot of time depositing said minerals, and so Veteran Depositor makes your job quicker and safer. You can spend more time shooting and less time depositing and you are not punished as much for trying to deposit minerals with enemies nearby.

Also, even if you are using the fast deposit method you still benefit from the perk's increased depositing speed.
Senti Dec 31, 2024 @ 9:20am 
Almost none of these builds are optimized or particularly good, but that's alright since the goal of the game is to have fun and you don't need an optimized build to beat haz 5.

That being said, your electrocuting focus shots build is completely wrong. It's supposed to be 13211. The whole point of EFS is that it lets you take clip size and ammo on the m1k while still letting you hit proper 1 shot breakpoints with the electric DoT. Taking both damage ups instead of clip size and ammo makes no sense. With 13211 you get a big ammo pool, 14 clip size blowthrough spam gun that can also use focus shots to 1 shot trijaws with a weakpoint shot and acid spitters, mactera spawn and slashers with a body shot. It also 1 shots grunts with an uncharged weakpoint shot or 2 uncharged bodyshots, so you can use it to close your eyes and spam down grunts.

Also, veteran depositor is a waste of a perk slot, depositing is already more than fast enough if you fast deposit (which everyone should)
Mel  [author] Dec 25, 2024 @ 12:03pm 
Fixed it, thank you for pointing it out!
Bob Dec 25, 2024 @ 11:03am 
The intro under the title says gunner