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In my opinion, making 3 beefalo wool into 1 bunny puff seems reasonable. Maybe even change 3 beard hair to 1 fur tuft. After all, most transmutes (even the original ones from Klei) don't seem to do/need such convoluted items (the only craft needing so many items was the Iridescent Gem).
The gold-hound tooth transmute seems weird to me, however. I don't think it's needed.
Can you change the crafts to 4 Monster Meat for 1 Pig Skin and 2 Meat + 4 carrots for 1 Bunny Puff?
As for reliably and farming i was thinking more early game, I've had games where I've spent several in game days without finding any spiders, this might just be due to my world setting creating a bias in me.
Either way I still think you've added some interesting additions.
We have characters that craft otherwise nonrenewable resources. Like wormwood or webber, adding ability to make renewable pigskins isn't that of much of a game-breaking ability, it isn't that expensive yes, but again, it would make a pig house take 12 of meats + 12 manure (in terms of pigskins).
Silk has always been a bit of a stopgap resource to me, as it's very common in recipes, but isn't completely reliable to find, and can require a bit of effort to get. It should be a bit harder to get in large quantities. 3 Grass seems to little, maybe make it something like 5 grass and 2 honey? The honey works to give it just a bit of effort and also is sticky.
The pig skin on the other hand seems like way to much, I'd suggest keeping the amount of different resources to 2, so maybe 3 meat and 3 manure? Keep in mind I'm still basically a beginner so feel free to take or ignore any advice from me.
Everything else seems to be either non-Wilson kind of thing or selfish play-style or just eh.
https://forums.kleientertainment.com/forums/topic/156194-only-wilson-fans-and-mains-interact-and-klei-devs-too-if-there-is-any-want-to-add-reason-lets-talk-about-the-injustice-of-wilsons-skill-tree/