Stellaris

Stellaris

33 ratings
Auto Orbital Habitats Construction
   
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113.797 KB
Dec 13, 2024 @ 6:42am
Dec 16, 2024 @ 10:48am
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Auto Orbital Habitats Construction

Description
Mod Introduction
Are you still building orbital stations with your bare hands? That's lame!
With this mod, after unlocking the Orbital Habitats technology, you will unlock two edicts, ‘Auto Orbital Construction’ and ‘Construct All Orbitals Now!’. The former detects Habitat Complex in your territory once a year and automatically fills the system with orbital stations, while the latter is available once every year and immediately detects and fills the system. The cost of building a Major/Minor Orbital is now affected by modifiers and a build report will be shown to you when the build is complete.
The AI is forbidden to use this feature, so don't worry about CPU0 protesting to you.

Mod Compatibility
This mod is explicitly not compatible with any mod that modifies the following files (and theoretically these mods are not compatible with each other):
common/deposits: Any deposit modification associated with habitats (which may result in unrecognised orbital stations)
common/megastructures/habitats.txt (may lead to errors in decision logic)
common/scripted_effects中的函数set_habitat_planetary_features_effect (may result in zoning and building slots not being provided at rail stations)

[h1Ironman Hints[/h1]
Ironman mode is not supported.
This mod contains modding of the /common/ folder, although it does not modify any original files.
In fact, the speed at which this mod builds orbital stations is doubled relative to manual, so supporting Ironman is impractical.
23 Comments
Knight Jun 3 @ 9:27am 
期待你的4.0版本
MRINF  [author] May 30 @ 9:47pm 
好的,这个mod之后会被归档
猪咪之神 May 30 @ 8:08am 
大佬要是准备更新4.0版本的mod的话,可以留一下3.14的留存吗pls
MRINF  [author] May 13 @ 6:54am 
很抱歉,据我所知4.0的改动范围波及到了居住站的代码。因为居住站建造的机制是建立→生成模型→为星系内居住站添加区划,而新版本的区划机制改了,我还没弄懂代码,官方也没给参考文档,接下来一段时间内这个mod是不能用的,如果要使用建议回退版本
鱼因梦想而伟大 May 11 @ 8:07am 
4.0能用吗?
光明·梦鸡的泪吧 Apr 1 @ 12:24am 
大佬有准备去做自动建造星环基地的mod吗
Knight Feb 26 @ 5:30am 
联机使用完全没问题,很棒的mod,感谢你
Knight Feb 23 @ 9:52pm 
OK,感谢
MRINF  [author] Feb 23 @ 7:17pm 
从代码层面上来看可以,毕竟variable存储在其对应的scope,理论上不会有多人联机冲突。
但我并不是很了解联机情况下群星的事件处理逻辑,如果出现问题还请第一时间指出:VegetarianChicken:
Knight Feb 20 @ 9:08am 
这个mod联机能用吗?