Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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BITTERBLACK ISLE MAP & BOSSES
By Kaiser
The purpose of this guide is to provide a detailed map of Bitterblack Isle along with a schematic walkthrough. It also explains the key differences before and after defeating Daimon. Additionally, a summary of the main bosses you can encounter is included to help you farm experience and reach level 200 more efficiently, aiding players in optimizing their progress through this challenging island.
   
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OVERVIEW MAPS
This intricate dungeon is divided into multiple interconnected areas, making it easy to lose your way within its chambers. To help you navigate, we’ll begin by presenting a schematic map outlining the routes, so you can understand how the rooms are connected and quickly and efficiently reach your desired destination. Afterward, we will provide a detailed breakdown of each room. Post-Daimon, the same areas are repopulated with stronger enemies and upgraded chests.

LOCATIONS SCHEDULE

SCHEMATIC WALKTHROUGH MAP

ENGLISH/JAPANESE



PRINTABLE MAP OF BBI
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CHANGES BEFORE AND AFTER DAIMON
After defeating Daimon, the map remains the same, although some areas that were previously blocked become accessible. The chests in the same locations may offer better rewards. While enemies appear in the same spots, their type and difficulty increase, and you'll notice a higher frequency of tough enemies or rare variants.

Enemies, loot, and challenges in each area are adapted to provide much more challenging and rewarding content. This makes exploration more exciting in the post-Daimon mode without altering the overall map design.

After defeating Daimon, he returns stronger, with new abilities and attack patterns, known as Awakened Daimon in his Second Form.

Improved versions of bosses such as the Eliminator, Cursed Dragon, and Living Armor also appear, along with an increased presence of Death.

While the environmental mechanics do not change, enemies become much more aggressive and resilient. This is an ideal environment for high-level players looking to maximize their gear and experience the game's toughest content.

ASPECT
PRE-DAIMON
POST-DAIMON
DIFFICULTY
Enemies are powerful but manageable.
Enemies become stronger and more aggressive.
ENEMIES
Living Armor, Garm, Ogres, and common variants.
Elder Ogres, Gorecyclopes, advanced variants of Living Armor, and increased "Death" presence.
MAP PROGRESSION
Areas contain initial-level enemies and chests.
Areas are repopulated with tougher enemies and enhanced chests.
CHESTS
Contains low-level "Bitterblack Gear" and initial Rift Crystals.
Contains "Bitterblack Gear" level 2 and 3, and more valuable Rift Crystals.
FINAL BOSS (Daimon)
Initial form of Daimon, one phase.
"Awakened" form of Daimon, with two phases and deadlier attacks.
REWARDS
Basic and progressive equipment.
Rare and powerful equipment, more Rift Crystals.
EXPLORATION
Easier areas to explore with lower difficulty.
More dangerous areas with stronger enemies and surprises (like more "Death").
BOSSES PRE-DAIMON
BOSS[dragonsdogma.fandom.com]
EXPERIENCE
HEALTH
AREA
STRATEGIES
DAIMON[dragonsdogma.fandom.com]
160,000
100,000
Bitterblack Sanctum
Weak to Holy. Target its head to interrupt abilities; in Phase 2, avoid spectral hands.
HYDRA[dragonsdogma.fandom.com]
16,000
100,000
Rotunda of Dread
Weak to Physical. Cut off its heads swiftly and avoid being grabbed.
CHIMERA[dragonsdogma.fandom.com]
7,700
15,000, 15,000, 500
Rotunda of Dread, The Black Abbey
Weak to Goat and Snake. Kill the goat head first, then sever the snake tail.
BOSSES PRE/POST-DAIMON
BOSS[dragonsdogma.fandom.com]
EXPERIENCE
HEALTH
AREA
STRATEGIES
DEATH[dragonsdogma.fandom.com]
420,000
660,000
See (A)
Weak to Holy. Use holy weapons and cast Silence to interrupt its spells. Avoid direct attacks.
CURSED DRAGON[dragonsdogma.fandom.com]
66,000
250,000
See (B)
Weak to Holy. Equip fire resistance, aim for the heart, and use holy-enchanted weapons.
DIRE DRAKE[dragonsdogma.fandom.com]
65,000
175,000
After defeating the Living Armor: Sparyard of Scant Mercy. Post-Daimon: Duskmoon Tower, Sparyard of Scant Mercy, The Black Abbey, The Pilgrim's Gauntlet
Weak to Holy. Ground it with aerial attacks and equip fire resistance gear.
DIRE WYRM[dragonsdogma.fandom.com]
62,500
140,000
Pre-Daimon: Sparyard of Scant Mercy (after defeating the Living Armor). Post-Daimon: Midnight Helix, Sparyard of Scant Mercy, The Black Abbey
Weak to Holy. Attack its head to interrupt spells and use high magic resistance gear.
DIRE WYVERN[dragonsdogma.fandom.com]
60,000
160,000
Pre-Daimon: Sparyard of Scant Mercy (after defeating the Living Armor). Post-Daimon: Duskmoon Tower, The Fallen City
Weak to Holy. Use ranged attacks to target its wings and force it to the ground.
PRISONER GORECYCLOPS[dragonsdogma.fandom.com]
57,000
150,000
Midnight Helix, Rotunda of Dread (random encounter with Fiend-Luring Incense), The Forgotten Hall, The Black Abbey
Weak to Lightning. Attack the eye to stagger, deal heavy damage before it breaks free.
LIVING ARMOR[dragonsdogma.fandom.com]
35,000
82,000
Fiend-Luring Incense:The Black Abbey. Pre-Daimon: Sparyard of Scant Mercy. Post-Daimon: The Fallen City, The Bloodless Stockade, Ward of Regret, Rotwood Depository, The Black Abbey
Phase 1: Weak to Blunt, use blunt weapons. Phase 2: Weak to Magic, switch to magic.
ELDER OGRE[dragonsdogma.fandom.com]
32,000
94,000
Fiend-Luring Incense: Rotunda of Dread. Monster remains or placing a Rancid Bait Meat may trigger its appear: Ward of Regret, Gutter of Misery, Fortress of Remembrance (on the uppermost bridge or lowest level room), Forsaken Cathedral, Rotwood Depository and The Bloodless Stockade (on the walkway before the stairs leading to Sparyard of Scant Mercy)
Weak to Fire. Dodge charges, attack from range, and use fire-based weapons or spells.
GARM[dragonsdogma.fandom.com]
29,000
75,000
Garden of Ignominy, Vault of Defiled Truth, The Forgotten Hall. Placing Rancid Bait Meat also can cause Garm to appear in the above locations. Or with Fiend-Luring Incense several may be found in The Black Abbey
Weak to Fire. Use fire or explosive attacks, aiming before they charge.
GORECYCLOPS[dragonsdogma.fandom.com]
26,500
63,000
The Black Abbey, Rotunda of Dread. Pre-Daimon: Tower of Treasons Repaid. Post-Daimon: Vault of Defiled Truth, The Bloodless Stockade.
Weak to Lightning. Stagger by hitting the eye, attack when unbalanced
DRAKE[dragonsdogma.fandom.com]
25,000 (C)
80,000
Rotunda of Dread (Pre-Daimon) or with Fiend-Luring Incense.
Weak to Ice. Target its heart, use ice or water-based attacks, and ground it when it flies
ELIMINATOR[dragonsdogma.fandom.com]
24,000
48,000
Fortress of Remembrance. Fiend-Luring Incense: Rotunda of Dread. Pre-Daimon: Rotwood Depository, The Bloodless Stockade. Post-Daimon: The Fallen City, Gutter of Misery, The Black Abbey, Forsaken Cathedral
Weak to Ice. Evade mace swings, counterattack with strong ice-enhanced abilities.
WYRM[dragonsdogma.fandom.com]
24,000
60,000
Rotunda of Dread, The Black Abbey. Fiend-Luring Incense: Rotunda of Dread
Weak to Physical. Interrupt its spells by attacking its head and prioritize physical damage
WYVERN[dragonsdogma.fandom.com]
23,000
70,000
Pre-Daimon: The Black Abbey, Rotunda of Dread. Post-Daimon: Rotunda of Dread, The Fallen City. Fiend-Luring Incense Rotunda of Dread.
Weak to Fire. Target wings and heart, using fire-enchanted equipment for faster takedowns
EVIL EYE[dragonsdogma.fandom.com]
20,000
66,666
Rotunda of Dread
Weak to Holy. Strike the central eye, carry cures for petrification, and eliminate minions quickly
COCKATRICE[dragonsdogma.fandom.com]
10,800
45,000
Rotunda of Dread, Vault of Defiled Truth. Pre-Daimon: The Black Abbey
Weak to Head. Avoid its breath, equip petrification resistance, and aim for the head.
GOLEM[dragonsdogma.fandom.com]
8,600
28,000
Rotunda of Dread. Post-Daimon: Vault of Defiled Truth, The Pilgrim's Gauntlet
Locate and destroy all Medallions embedded in its body.
OGRE[dragonsdogma.fandom.com]
5,000
20,000
Vault of Defiled Truth (Pre-Daimon), Rotunda of Dread (Post-Daimon)
Weak to Fire. Attack from high ground or range, avoid direct charges, and use fire-based damage.
LICH[dragonsdogma.fandom.com]
4,800
15,000
Pre-Daimon: Rotunda of Dread, The Black Abbey, The Forgotten Hall. Post-Daimon: Rotunda of Dread, Fortress of Remembrance
Weak to Holy. Use holy magic and eliminate it quickly to prevent summoning spells.
BOSSES POST-DAIMON
BOSS[dragonsdogma.fandom.com]
EXPERIENCE
HEALTH
AREA
STRATEGIES
AWAKENED DAIMON[dragonsdogma.fandom.com]
200,000
200,000
Bitterblack Sanctum
Weak to Holy. Target its head to interrupt abilities; in Phase 2, avoid spectral hands.
ARCHYDRA[dragonsdogma.fandom.com]
30,000
100,000
Rotunda of Dread
Weak to Fire and Holy. Focus on severing each head using fire-enhanced or holy-enhanced weapons and magic. Attack the exposed neck stumps after decapitation for massive damage. Avoid its constricting attacks and poisonous breath by staying mobile.
GORECHIMERA[dragonsdogma.fandom.com]
13,000
30,000 30,000 10,000
Rotunda of Dread, Garden of Ignominy
Weak to Holy. Prioritize targets in order: kill the snake tail first to eliminate its petrification attack, then the goat head to disable magic casting, finally the lion for the main body. Use holy-enhanced weapons or magic. Stay mobile to avoid its area attacks.
METAL GOLEM[dragonsdogma.fandom.com]
11,800
5,000 per disc
Rotunda of Dread, Tower of Treasons Repaid.
Destroy the floating Medallions with ranged attacks.
NOTES
(*) LANGUAGE: By copying the link and pasting it into Google Chrome you could translate the guide into your native language.

(*) EXPERIENCE: Can be more or less depending on a few factors such as:
  • Having fewer pawns
  • Being under the effect of Weal
  • Use of the Bezel Crown bow
  • Being in Hard Mode
  • Having higher or lower level pawns
(*) DIRE: While the forum suggests that Dire Dragons still appear, some claim they are exclusive to the first playthrough, Pre-Daimon, at least in most standard routes. They are then replaced by their regular versions Post-Daimon.


(A) DEATH: Is one of the most dangerous threats in BBI. It’s resilient and can instantly kill allies with its scythe. Appears on BBI only.
  • It will be encountered appears on the first visit to the: Garden of Ignominy and Fortress of Remembrance.

  • It appears with regularity in: Gutter of Misery.

  • Additionally as a Necrophage: Garden of Ignominy, Forsaken Cathedral, The Forgotten Hall, The Bloodless Stockade, Sparyard of Scant Mercy and The Fallen City.

  • As a Necrophage (Post-Daimon only): Ward of Regret, Midnight Helix, Vault of Defiled Truth, Fortress of Remembrance, The Pilgrim's Gauntlet and Forsaken Cathedral.
TIPS:
  • Mobility: Avoid staying in one spot for too long; Death tends to strike in confined spaces.
  • Silence: Use the Silence debuff to disable its spellcasting.
  • Magical Weapons: Equip magic-scaling abilities. Death is highly vulnerable to Holy damage.
  • Magic Towers: Abilities like Seism or Gicel are effective for area control.
  • Avoid fallen allies: If a pawn dies, Death will attempt to permanently eliminate them unless revived quickly.
  • Lighting: Bring lanterns or abilities like Light Cure; Death thrives in darkness.

(B) CURSED DRAGON: The Dark Bishop's summoned Cursed Dragon has only 12,500 Health.
  • On BBI as a Necrophage appears when lured by monster corpses or by a Rancid Bait Meat:
    • Duskmoon Tower
    • Midnight Helix
    • The Pilgrim's Gauntlet, after picking up the Void Key or randomly (Pre-Daimon only)
    • Tower of Treasons Repaid
    • Sparyard of Scant Mercy
    • The Fallen City (can cast spells)

  • In the Forsaken Cathedral a lesser version summoned with the Dark Bishop.

  • Additionally in The Black Abbey two can be baited with Fiend-Luring Incense, with a flock of six Sirens.

(C) DRAKE: 50,000 of experience for the Conquerer's Sanctuary Drake.

(*) OTHER BOSSES PRE/POST DAIMON:

BOSS[dragonsdogma.fandom.com]
EXPERIENCE
HEALTH
AREA
STRATEGIES
CYCLOPS[dragonsdogma.fandom.com]
4,000
25,000
Pre-Daimon: Garden of Ignominy, Rotunda of Dread, The Pilgrim's Gauntlet. Post-Daimon: The Bloodless Stockade, The Black Abbey
Weak to Eye. Target its eye for critical damage and maintain distance to avoid counters.
WIGHT[dragonsdogma.fandom.com]
2,500
6,000
Rotunda of Dread, The Bloodless Stockade, The Black Abbey (Pre-Daimon or with a Fiend-Luring Incense)
Weak to Holy. Use holy weapons, clear minions before attacking the Wight itself.
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KEY

Cursed Gear refers to any tier of Bitterblack Gear, which includes class-specific rings.

Lv 1 and Lv 2 Cursed Equipment indicate chests that may contain Bitterblack Weapons and Armor. Only locations available during the first playthrough.

Lv 3 Post Awakening, chests only begin to yield their contents once the final boss has been defeated for the first time.
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BITTERBLACK ISLE ENTRANCE
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GARDEN OF IGNOMINY
DUSKMOON TOWER
ROUTUNDA OF DREAD

You will encounter multiple strong enemies on each visit, some of which you will need for Steam Achievements.

Pre-Daimon
Post-Daimon
With a Fiend-luring Incense
Cockatrice, Evil Eye, Drake, Wyrm and Wight, Hydra, Two Chimeras, Two Cyclopes, Three Cyclopes and a Golem, Lich, Three Skeleton Lords
Archydra, Evil Eye + Lich, Wyrm + Lich, Metal Golem, Metal Golem and three Liches, Wyvern, Two Wyrms, Two Golems, Three Gorechimeras, Four Gorecyclopes, Three Ogres and a Cockatrice, Lich and Skeleton Brutes
Two Prisoner Gorecyclops, Three Elder Ogres and 3 Eliminators, Drake + Wyrm + Wyvern
WARD OF REGRET

You will need The Void Key to enter this area.
MIDNIGHT HELIX
VAULT OF DEFILED TRUTH
GUTTER OF MISERY

Make sure you find the Moonbeam Gem near the Notice Board in The Warriors' Respite area. Each of the three treasure chest can drop level 1 Cursed Gear.
THE WARRIORS' RESPITE
SHRINE OF FUTILE TRUTHS
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CORRIDOR OF EMPTINESS
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FORTRESS OF REMEMBRANCE
THE PILGRIM'S GAUNTLET
THE BLACK ABBEY
TOWER OF TREASONS REPAID
FORSAKEN CATHEDRAL
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CORRIDOR OF THE HALLOWED
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ROTWOOD DEPOSITORY
THE FORGOTTEN HALL
THE BLOODLESS STOCKADE
THE ARISEN'S REFUGE
SPARYARD OF SCANT MERCY
THE FALLEN CITY
BITTERBLACK SANCTUM
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REFERENCE
Through this link,[dragonsdogma.fandom.com] you can access both Pre-Daimon and Post-Daimon maps. You will also find clean maps[dragonsdogma.fandom.com] (i.e., without any keys).
GRATITUDE

If the guide corresponds to you, I encourage you to leave your like and support the content so that it can reach more people and get more out of it.
1 Comments
无限的宇宙 Jan 28 @ 2:10pm 
oh yeha