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Ilmoita käännösongelmasta
Thanks for the guide!
The KS-23 'shotgun' can be very effective against Pseudogiants and Chimeras, although it comes with 4 shots only. The Armsel Striker with slow reload time but possibility to upgrade to automatic fire is the best low-tier shotgun in the game and has a 12 shot magazine. It's only drawback besides slow reload is its cumbersome handling.
Use your environment to shield yourself from Chimera attacks. In the Garbage and in Army Warehouses, there are these metal contraptions (crane cab or truck cab exteriors) you can get into where the Chimera cannot touch you.
Same goes for the concrete square construction girders strewn around in both Garbage, Army Warehouses, Wild Territories and other places. You will have to go prone (both ctrl and shift keys held) to get into them.
Really appreciate the effort you put into this.
Cheers
@greebabass the trade-off with tactical kits is that they offer more bang for your buck and some exclusive upgrades at the cost of being a fixed package, ie not being customizable. You either get the whole package or none of it. So if you want to be able to switch between a thermal scope, night vision scope, sniper scope or red dot, you should stick to a 'vanilla gun'. If you don't mind the micromanaging this approach requires, go for it!
Just to add some final details. Tactical Kits are locked behind reputation with factions and their respective traders, so you don't get access to all of them from the get go. Random mods are... well, random. You're at the mercy of RNGesus. You might find a thermal scope on your first day like it happened to me or you might play for 20 hours and only find crappy stuff. But by then you should have access to some nice tactical kits if you focus your tasks. There are options, none of which is necessarily better.
Although, I would love to add a point towards weapons: I was really hunting down for modification kits from traders, soon after to realize that a "regular" gun could have a ton of potential with a variety of changeable scopes. Example - I was about to shut down the Miracle Machine when I found a night-vis scope on one of the enemies in the lab. It said night-vis but actually feels like a thermal scope. Once equipped to my trusty AK-74, the game became so so much better. It wouldn't be possible to apply to, say, the "Swamp Thing" which I had stashed.
The moral? Modified guns can provide plenty of upgrades, but one shouldn't overlook "vanilla" guns also. I hope it helps :) Cheers mate!