Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Bigger Systems
   
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Tags: Mods
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131.554 KB
Dec 10, 2024 @ 12:23am
Dec 20, 2024 @ 2:17am
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Bigger Systems

Description
This is my try on a implementation of bigger systems.
'Bigger Systems' tries to largely increase the size of the playable area of each system, attempting to not make POIs overlap eachother, spreading out the playable area as much as possible to make each step feel more like a journey.

Stations have been spread out more, have more defensive measures and generally can be spotted after the first belt. The area between the first belt and the sun is usually the most calm area of the whole system, more or less forcing the player to go in the offensive and deal with bounties.

For the best experience I recommend combining this mod with my 'Harder Difficulties' https://steamcommunity.com/sharedfiles/filedetails/?id=3381707315 mod, to make each playthrough have more depth with strategy planing, enemy-controlling and not all too easy resource acquisition.
6 Comments
Korvexx  [author] Feb 27 @ 2:18pm 
Thanks Berry, fixed it!
Berry Feb 19 @ 1:25pm 
The URL for "Harder Difficulties" in the description includes the brackets which makes steam block it, easy fix
LixiN Dec 20, 2024 @ 11:01pm 
nice mod
Korvexx  [author] Dec 20, 2024 @ 2:17am 
Update is out, nebulas now have an extended spawn radius!
Korvexx  [author] Dec 20, 2024 @ 1:22am 
I will soon update the nebula generation, as nebulas currently are not extending further than the default system size.
Korvexx  [author] Dec 10, 2024 @ 1:09pm 
If you have any suggestions for changes regarding the system generation, feel free to open a discussion!