NoLimits 2 Roller Coaster Simulation

NoLimits 2 Roller Coaster Simulation

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Kingda Ka
   
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50.831 MB
2014 年 11 月 6 日 下午 1:44
2023 年 4 月 23 日 下午 2:46
13 項更新註記 (檢視)

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Kingda Ka

描述
My recreation of Kingda Ka at Six Flags Great Adventure. This is meant to be an idealized version of the coaster. That is, it's Kingda Ka as it's meant to be, rather than Kingda Ka as it currently exists. To be specific, I have taken the following liberties:

-The original infield queue area is in use.

-The trim brakes on top of the tower are gone, allowing proper airtime in all rows.

-The turnaround at the end of the ride has been pulled a lot further in, allowing trains to return to the station faster and reducing the launch interval.

-The final brake block ends just before the switch track at the station entrance. This allows this switch track to move at pretty much any time, and allows the next train to launch as soon as a train clears this point.

-The first big one: The station has been entirely reconfigured. The rear stations are now dedicated unloading stations. Trains unload at the rear, move up to the front to load, and dispatch one at a time from alternating sides. This works even better than the original configuration that loaded and unloaded trains at all four stations. What really makes it work well is...

-The second big one: A fifth train has been added! This one's yellow, based on the one seen in Kingda Ka's animated announcement video. This is what really makes everything work well, keeping the unload stations from sitting empty and giving the trains plenty of time to unload. It also has the side effect of causing the trains to return to the side opposite from where they left, which I really like. It's like how Tatsu runs three trains, or how Storm Runner would run three trains if it had a third.

Oh, and all the control panels are custom. They're not accurate to the real ones since the available controls in NL2 differ greatly from what's on the real coaster. I just put everything that makes sense onto them, and the main panel in the booth has literally everything. Also, the trains have 20 seats, while the real coaster's trains are missing their back row and therefore only have 18 seats.

The specs!

Max Height 456.391 ft
Drop Height 418 ft
Max Speed 118 MPH
Track length: 3420.72 ft (w/o storage)
Max Vert G 4.63
Min Vert G -0.49 (but you will get more in the front and back of the train!)
Max Lat G 0.4
Launch acceleration 1.2 G
Launch interval: 36 sec
Capacity: 2000 RPH

Like all of my coasters, everything is timed extremely tightly and it will run at capacity all the time.
熱門討論 檢視全部(1)
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2015 年 8 月 17 日 上午 4:48
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24 則留言
13fundarkside13 3 月 16 日 下午 8:37 
rip my king
SamJones41 2024 年 11 月 30 日 下午 5:47 
Long Live The King
MichaelTheGamer 2024 年 11 月 20 日 下午 3:14 
rip kingda ka
Dan Thorpe 2022 年 4 月 29 日 上午 10:50 
Gamingstone might be stealing your work
Proximity | FamousDJ69 2021 年 1 月 4 日 上午 9:04 
I was sold when I heard the trance tune blasting at the launch station. 11/10
KingdaToro  [作者] 2020 年 6 月 29 日 下午 2:45 
You can't launch it in full manual mode, and there's really no reason to.

The inability to launch it in full manual is a limitation of the software, as manually activating the transports on a brake section will cause them to move the train at brake speed (the speed set under Transport Device) not at launch speed. The launch track has to be one long brake section, not a brake section followed by a transport section, for proper rollback handling. Transport sections are bi-directional, they accelerate a train entering them from either direction, so a train rolling back will get accelerated backwards to full launch speed, then crash into the station. Having the whole launch track be a brake section will allow it to be stopped properly.

You can launch it in manual block mode. Under blocks, just press Fwd next to Launch.
Mnemonic 2020 年 6 月 28 日 上午 9:39 
How do you launch the coaster in full manual mode? When I switch the launch button it goes verry slow
KingdaToro  [作者] 2020 年 6 月 25 日 下午 1:46 
There are three songs played in the station, played in sequence in a loop. They're all played at the actual coaster:
Safri Duo - Played-A-Live
DJ Quicksilver - Eye of the Tiger (Techno remix)
Safri Duo - Samb-Adagio
Kampf-Katze™ 2020 年 6 月 24 日 上午 1:56 
hey dude what's the name of the song in the station?
Just_Ferre 2018 年 6 月 2 日 上午 1:20 
very nice thank you