Project Zomboid

Project Zomboid

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PZ Weapon Build Guide
By SickBoySid
A Basic Guide On Weapons and Builds to Benefit them
   
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Multi Hit Enabled
Firstly i would really recommend turning on Multi-hit im pretty sure most PZ vets turn this one on. Its a bit confusing why its not on by default as multi hit was a thing since the demo in like 2011 and is the more popular option.
it enables the larger weapons to hit 2 zombies (3 for a select few) and shove up to 3 zombies.
Exp
So its a bit confusing but Default Exp gain is 25%
if you have one bar of skill in the Character creator it becomes 75%
with 2 bars its 100% with 3 its 125% (it caps out at 3)
So effectively having one bar of skill gives you 3 times the amount of EXP compaired to baseline
this makes starting weapon skills very Important
Damage / Dps
Next i think its Important to talk about what effects damage real quick

First Strength applys a damage bonus. (Well fed buff , gotten by eating, temporarily boost strength increasing damage and knock back)


You also have Weapon Proficiency that increases damage and crit (includeing other buffs)

For example a Construction Worker (+3 short blunt) is gonna have 2ice the effective damage, better crits, better attack speed, (and even better durability at the 4th skill but we will talk about that later) Then someone with 0 short blunt Proficiency


Also Fitness Slightly increases attack speed



Things that Effect Melee Negatively

Panic Up to -5.2 Crit -.3 damage

Stressed Up to -.3 damage

Endurance Starts at -50% damage -7% attack speed to -95% damage -28% attack speed

Tired Starts at -50% Damage to -95% damage

Pain Attack speed and damage depends on injury location & level of pain

Arm injury's it depends on the severity but it lowers damage and attack speed (penalties are less without pain but are still existent)

Encumbrance lowers attack speed and stamina regain but not damage

Things that effect range Negatively
(Often it was assumed that base shotgun shots will always kill and pistol crits will always kill but this is not always the case)

Panic Up to -5.2 critical and -25 damage ( this is ignored at lv 6 gun skill )

Stressed Up to -.3 damage

Arm Injury's also lower ranged damage

Panic
Panic gain is eventually lowered over the time of months.
But more effective ways to deal with panic is the brave perk or taking Beta blockers prehand,
this making shooting much more effective unless you have a very high gun skill
Maintenance
Maintenance is pretty important depending on your weapon type. Every weapon has a 1 out of x chance to lose durability, Your weapon skill and maintenance skill Adds to the chance to not consume durability
Weapons like Knifes and Spears can have chances as low as 1/2 chance to lose durability. So having just 2 levels in Maintenance can make the chance 1/4, Makeing fragile weapons last Much longer

its trained by not losing durability (so by using durable weapons)
The crowbar has a 1/70 chance to lose durability (15) so it can be used around 1050~ times on base Maintenance skill, But also because it has such high durability it dosent get much benefit from your high maintenance skill
(short blades are gonna wana train with the meat cleaver)
Common Melee Weapons
2h Blunt

This is probably the most Generic Specialized Weapon type. Its decent and abundant enough to be used in mass.
Your most common blunt weapons would be the crowbar and baseball bat (maybe metal bars), The crowbar has exceptional durability and the base ball bat has good early stats (the crowbar can kind of out-scale it)
Also later in blunt skill when you have more blunt & maintenance you can use items like shovels as its Upper damage grows faster then the baseball bat and its durability will last longer.

Maintenance Unnecessary, can get away with it and the crowbar is fantastic
Multi hit can Hit 2 zombies a once
Crowd Control Decent, often Okay Damage, With Decent Durability, and Multi-hit
Availability Common

Brawler The Basic pick for 2h blunts and axes. a pretty common pick with firefighter

Baseball Player +1 long blunt pretty basic

Strong/Stout Due to 2h blunt having less damage then Axes id argue early they benefit more from knocking zombies back because early axes will end up just one hitting at 4 axe skill

1h Blunt

This is often a Carpentry build, Car build, Or high Str looters, As you often already have a hammer / Pipe Wrench or have one hand free for a flashlight or an extra duffel bag. Also allows you to have a large gun on your back (like a shotgun) your most common weapon will be hammers and Night sticks ( slightly better then hammers )
An added bonus is that short blunt is likely to be the first meaningful weapon you may obtain. A frying pan on a 3 blunt skill user is not bad at all.

Maintenance Unnecessary, hammers and such are pretty common with decent durability
Availability Very Common,
Crowd Control Okay, Good attack speed

Construction Worker The go to be the Hammer Man king

Carpenter Builder with blunt skill

Repairman Builder with blunt skill tho is Arguably better suited for other weapons

Mechanic Pipe wench in hand defending your car

Gymnast with the shorter range, Movement speed in combat stance is pretty importent

Handy If your using 1H blunt its likely your a builder and this perk pairs well with that

Axes

A bit of a premium weapon category these do great damage and can be used to chop trees. you might want to save these for people with axe proficiency and it gets alot out of the axe swinger perk.

Maintenance Is not needed but is Preferred to make these premium weapons last even longer / make makeshift axes last Much longer.
Multi hit Can Hit 2 zombies a once (wood axe & pick axe is 3)
Crowd Control Excellent, Good damage and durability
Availability Uncommon
Wood axes with Axe man is VERY strong but a limited resource

Fire Officer A very Meta pick. Probably the most picked profession

Lumberjack the Pure Axe Melee Build, Swings much faster with axes

Park Ranger A builder / Support class that functions with axes. late game can mass craft stone axes, Handy really pairs well with park ranger IMO

Brawler Only way to get more Axe skill. Not needed but nice to have.
Uncommon Melee Weapons
Long blade

Not really super viable, very rare, Their is a way to infinitely repair the machete but its alot of work and is pretty high maintenance

Short blade

a weapon that works better in stealth & isolation, can kill zombies one after another if in low density

Maintenance Has a Huge impact due to the low durability of knifes (Can train Maintenance with the Meat cleaver, also Meat cleaver can not instakill)
Strength is Alot less of a factor due to the insta kill effect
Stamina is generally consumed less when attacking
Insta-kill Chance scales with skill, Can instakill Isolated zombies (wont work when other zombies are close)
Backstab If you are quiet and fast enough you can backstab zombies, Resulting in a insta-kill
Crowd Control Very Poor when zombies are clumped up as base stab damage is poor.
Attack Speed if your default attack speed is low enough you can get bit during animations, shoving before a jaw stab on an alerted zombie can help prevent this.
Availability Abundent but low durability, Hunting knifes, The Preferred Short blade is Uncommon at first (more will spawn in zombies in later days)

Burger Flipper the best profession by far for knifes. You get maintenance and blade and 2 skill points

Repairman Paired with hunter is not too bad

Gymnast Movement speed in combat mode is vital

Graceful being quite is really important. For Knife Builds being quiet is much more effective then having the inconspicuous perk

Handy Having at least one Maintenance is Vital

Hunter Only way to get more blade skill, is not really required but is helpful

Good hearing Due to the long animations of the jaw stab it can help you know when to not go for the kill because theirs a zombie right up behind you

Spears

These for the most part need to be crafted if you want it to be your main stay weapon, But is not too bad, You have good range and can stab though fences and a few ways to insta kill.
You would probably also want a crowbar in your backpack as a Durable back up or a hammer on your belt.

Maintenance is Basically required, Also crafted spears durability depends on carpentry skill (need carpentry lv3 to max out)
Insta-kill has a sweet spot range where it has a chance to insta-kill if no other zombies are immediately near by, Sweet Spot crit dose not scale with skill
Sprint charge attack insta kill zombies (left alt by default)
Crowd Control Poor when clumped up
Strength is a bit less of a factor due to the insta-kill chance
Skill boost Dose not have any way to boost skill gain so you may want fast learner
Availability uncommon and low durability outside Garden Fork

Repairman This Is the Occupation to use spears with, You get the mandatory maintenance, You get a start on the carpentry skill, And with the short blunt skill you get a side arm on your belt you would otherwise already have as a carpenter with room for a spear on your back

Handy Fits the style of the build

Gymnast Movement speed is nice with Spears to pick off insta kills

Fast Learner Only way to get extra Spear Exp, I Would really recommend taking it.

Good hearing Due to the long animations of the jaw stab it can help you know when to not go for the kill because theirs a zombie right up behind you, But i would say its less so needed compared to short blade

Ranged Weapons
So a lot of people argue that guns are useless without Aim skill but thats only partly true.
Firearms when Combined enough ammo can clear highly contested areas like shopping districts, While also being a good tool to lure zombies away from locations. But is often a pretty poor panic weapon unless you have fantastic gun-skill or maybe the JS-2000 Sawed-Off Shotgun. But being panicked with or stressed really lowers the effectiveness. (also worth mentioning exp gains drop off HARD at lv5. a non boosted character shouldn't ever expect to get above lv5 reasonably)

Shotguns
The weapon of choice for people without gun skill.
the Sawed-off JS-2000 Shotgun has 100% hit chance with 0 aim skill when you wait long enough (it turns green) but with its lower damage and crit chance it can not one tap. But will often kill several zombies with one shot with lv0 aim skill
Id have to say the king is Double Barrel Shotgun (80% acc at lv0, 100% acc at lv4). Easily killing 4 zombies with most shots with good range. turning a box of 24 ammo into a quick 80~ kills

Bolt Action Rifles
Rifles have the ability to penetrate one zombie and kill another, And the line up is pretty generous Sometimes getting 2 kills per shot with 4-6~ aim skill. But often have high scaling like the .223 rifle haveing 27+17 per level accuracy (reaching 95% at lv4) While worthless without aim skill. They also often benefit from weapon mods

Assault Rifles
The m16 is VERY skill dependent (im talking 8-10 aimskill)(The M14 less so) and you really want a laser sight and recoil pad to get the best bang for your buck

Pistols
More aim dependent to max then Bolt rifles but less so then Assault Rifles, If you somehow manage to get 6-10 aimskill you can walk and spam fire and end up melting zombies but are horrible in the hands of someone without aimskill (level 6 starts to reduce the penalty for moving and removes panic penalty)

The M36 Revolver is the Most Low level friendly pistol, Probably your pick to train with if you must.

 Police Officer The go to pick if you wana use pistols, You really want that base 3 aim skill. Nimble really helps with Running and gunning.

Veteran A bit costly for 2 aims-kill and the Desensitized perk is pretty overkill as brave is often enough but is not a horrible pick.

Hunter A big cost but comes with blade skill. id think you be much better off just being a police Officer if you really want guns but it can help make you into a knife gun hybrid

Keen Hearing Guns in PZ at the moment dont damage your hearing and hearing increases the Radius you can see zombies behind you so it really helps from getting grabbed from the back when running and gunning.

Brave Unless your sure your gonna get to lv6 easy (if your new you probably wont in base game) Reducing panic really helps you deal more damage and crits and prevents you from having narrow vision from panic. But you can easily replace Brave if you just carry beta blockers but its much less convenient

* Also worth noting that once you get around 6 aimskill its much easier to shoot out the back of a car because you gain aim faster and the car still slightly moving is less impact
* And the best worth while VSH for aimskill gives 75 aim and reload EXP
10 Comments
serenitti Jan 19 @ 1:00am 
what about the lighter :eotu_fire:



can you use that as a weapon?
Professional Dumbass Dec 21, 2024 @ 8:49am 
....... WHAT THE FUCK IS MY LUCK THEN??????
SickBoySid  [author] Dec 15, 2024 @ 6:07am 
Yes the values I stated (25/27) for the bolts (20) for m16 is actually the hit chance at lv0 while taking your time and aiming while standing still. It's actually even worse when moving in vanilla PZ
Professional Dumbass Dec 3, 2024 @ 3:18pm 
@SickBoySid No im completely vanilla minus 3 mods and only one of them affects guns which is Simple Silencers. Also did you factor in standing still, cuz that has effect on aim speed and accuracy
SickBoySid  [author] Dec 2, 2024 @ 5:56pm 
With lv 0 aim skill your rifle hit chance is 25%/27% (for the bolt actions) 20% (with the m16) with a low crit chance (low aimskill can need crit to one tap even with high damage weapons especially if your debuffed)

With lv5 aimskill your hit chance reaches 100%/100% for both bolt actions and your crit gose from 25%/30% to 55%/67.5% 2x+ as likely to crit and 4x likely to hit

The high end pistol defaults are 20-30% at 0 aimskill with only a 20% crit chance (something that goes up with level and is often needed to one tap) and they take even more aimskill to reach 100%

not to mention aiming takes longer

So unless your doing modded setting or a weapons mod pistols and rifles are horrible with 0 aimskill except maybe the m14
Professional Dumbass Dec 2, 2024 @ 1:57pm 
I dont understand why people say riffles and other guns are useless without aim skill. I'll regularly have lvl 0 aim, pull out a gun, land 16 our of 20 shots, and the just walk away while reloading. From what ive gather thought its because i do this impossible thing called standing still while shooting
Zinkoner Dec 1, 2024 @ 2:11pm 
Slight comment - I find that metal bars are a highly effective 1h blunt weapon and are also common enough to warrant adding.
Funkybrass97 Nov 27, 2024 @ 2:09pm 
Best weapon AA-12 th8s is also a good guide
Crisp Breadfield Nov 25, 2024 @ 12:35pm 
Love this guide. I'd add that different guns have different sound radii as well, so the m36 is not only the most low-level friendly, but the quietest as well.
el_diablo_malo19 Nov 21, 2024 @ 2:27pm 
wow