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Yeah, you might see it with the arrival of the next wave of addons (compability fixes, and some other stuff.)
I just wanted to have new facemaps for Griggs, but I just couldn't picture him as anything else but the Sandro medic face. So I modified the base one (btw the new male generic medic is named David! Since most facemaps have a name, I thought I'd give him one too.)
Good to know, though I'd like to take a look at the source code of HL2 to see how the game determines which lines a model uses.
As for the specific line thing, I have no idea. This only modifies two entities, the Griggs and Sheckley NPCs. This changes their citizen type to be 4 and their models, citizentype 4 is needed so npc_citizen can use custom models, it is used in NPCs like Odessa. So yeah, it doesn't mess with any scripted lines or important names.
https://gamebanana.com/mods/476809
It already exists, just not in the workshop. And it is also compatible with this, Sector C mods and Bad Cop in the episodes.
I'm afraid I can't upload it myself since it's not my work, and reuploading things that aren't mine is just not the way I like to work.
I'll add compability fixes for the mods that are ON the workshop. This means: Black Mesa Sector C, Sector C remaster (normal and disaster lighting).
I thought the lines problem came because they use unique citizen models, and the game might not be able to recognize their gender since the path to their models isn't hard coded like I assume the others are.
You must be having a conflicting mod, another mod that replaced ep2_outland_02 like G-Man Sector C cutscene or similar.
@Tonyyo45
I never really encountered this before, if I had to guess it's because the game can't determine their gender. And sadly that's probably hard coded, so I don't know if I can find a workaround for it.