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Also thank you for interacting with me in the comments.
You say your gatherers/farms are overflowing and everyone is eating cooked food but that is not always easy to achieve as population grows. My current game is 105 villagers and I have 3 cookhouses in main village with 1 in each in 3 outposts. I calculate that I need 7 (not 6) for that population just based on the 15 bowl inventory of the cookhouse (105/15=7) so that is my goal tonight is to add a couple more cooks as I am going to grow from there. As well as a 3rd farm.
and yeah this is totally not a beginner thing, do what y'all are comfortable with.
I played last night and implemented (for my main village) the fully restricted food chain. Gatherers, farmers and cooks have no access to their own storage only the Raw foods warehouse worker does. The cooks are only ones with access to take from the raw foods warehouse. Then everyone has access to a cooked food warehouse. It works for the most part and I suppose I'll see if starvation occurs because raw food is not available.
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Allowing everyone to pull from all storages (no restrictions) leads to things like a cook adding raw ingredients to the cookhouse and some other villagers taking and eating the raw food before it is cooked. Seen that lots of times.
The cook does not need access to the cookhouse storage to be able to add ingredients and cook and move the cooked food from pot to counter. Pulling from the pot is not accessing the storage of the cookhouse. The warehouse worker then moves cooked food with their access.
This is complicated to explain and honestly I've had success just allowing everyone to have access all the time to everything. But, I am experimenting with restricting access for the food.
That would be a fully restricted production chain.
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