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## Multiplier for drops from flooring and mining.
# Setting type: Int32
# Default value: 0
DropMultiplier = 2
## Hardness of Tool affects droprate.
# Setting type: Boolean
# Default value: false
EnableHardness = true
[HardnessSettings]
## How low can the multiplier go with hardness?
# Setting type: Int32
# Default value: 1
MinMultiplier = 1
## How high can the multiplier get with hardness?
# Setting type: Int32
# Default value: 10
MaxMultiplier = 10
## How much of an effect hardness has on multiplier
# Setting type: Double
# Default value: 1.05
HardnessScale = 2
It is working. But if I use the iron axe to to chop down an oak tree, I get 16 oak wood logs.
If I use Ether axe to chop down the same tree, I only get 10 oak wood logs. Harder material should get more wood right? What is wrong here?
Math.Floor(multiplier * Math.Pow(HardnessScale.Value, (toolhardness / blockhardness)))
Basically the harder your tool is compared to what you are mining, you get a higher multiplier.