Garry's Mod
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Portal Gun - Aperture Science Handheld Portal Device
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Tipo de contenido: Extensión
Tipo de extensión: Arma
Etiqueta de extensión: Diversión, Escénico
Tamaño
Publicado el
Actualizado el
54.083 MB
3 NOV 2014 a las 19:14
2 ABR 2017 a las 8:54
30 notas sobre cambios ( ver )

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Portal Gun - Aperture Science Handheld Portal Device

En 1 colección creada por prynncesslua
Bobblehead's Addons
11 artículos
Descripción
I'm no longer offering support for this addon. Sorry, everyone! Use at your own risk.

Description:
A fully functional Portal Gun. This is by far the most eloquent and bug- free portal gun available within Garry's Mod.
Left click to shoot a blue portal. Right click to shoot an orange portal. Reload to remove all portals. Press E to pick up an item.

TO MAKE THE PORTALS LOOK AS THEY SHOULD, RUN "r_novis 1" IN CONSOLE.

IF YOUR PORTALS ARE WHITE OR BLACK, YOU MUST START THE PROGRAM WITH -dxlevel 90.


Windows is currently the only supported operating system.

Please refer to the second video above for instructions if you are having trouble.

Features:
  • Portals which look exactly like the portals in Portal 1
  • Walk through portals just like the game. No more poofing!
  • Standalone, does not require Portal or Portal 2 to work correctly.
  • Velocity is (almost) entirely preserved as you enter the portal.
  • Optional dynamic lights
  • Several convars to adjust the portal gun to your liking (listed below).

ConVars:
  • portal_arm <0|1> Whether to render the arm of the portal gun's viewmodel. (Default 0; requires portal 2).
  • portal_beta_borders <0|1> Whether to use different textures for the portals. (default 0)
  • portal_borders <0|1> Whether to render portal borders at all (default 1; 0 somewhat improves performance)
  • portal_crosshair <0|1> Whether to use the portal crosshair (default 1)
  • portal_dynamic_light <0|1> Whether to use dynamic lights with the portals (default 0; 0 drastically improves performance)
  • portal_limitcarry <0|1> Whether to limit the portalgun to pick up portal props only (default 1)
  • portal_projectile_speed <number> The speed of the projectile shot by the portal gun (default 3500)
  • portal_render <0|1> whether to render the other side of the portal (default 1; 0 drastically improves performance)
  • portal_vm <1-5> Changes your viewmodel to one of several options. (default 1)

Links:
Facepunch: http://facepunch.com/showthread.php?t=1435151
Github: https://github.com/Luabee/PortalGun

Known Bugs:
  • Portal projectiles don't exist in multiplayer
  • Multiplayer in general is very unreliable
  • Props sometimes fall through the floor when they move through the portal
  • Roof portals don't preserve velocity for players.
  • Skybox sometimes doesn't draw within the portal.

Thanks to everyone who helped make this possible, including but not limited to:
Bobblehead - Making it actually work and look nice.
Blackops - Much code and models
Mahalis - Much code
Fernando5567 - Some Code
Matsilagi - Models/effects/testing
Dr. Awesome - Swirly beta portal materials
Discusiones populares Ver todo (49)
43
1 SEP 2024 a las 9:43
poertal gun issues i had
chasebrown04
45
4 ABR a las 11:08
Bug Reports List
Bappity
36
5 JUN 2023 a las 10:47
Most Popular Discussion.
[𝕊ℝ] 𝔻𝕒𝕧𝕖
2.462 comentarios
traviswimmer3 2 MAY a las 12:32 
there is no such thing as a functioning, non conflicting portal gun in the workshop. yet they cant fix it :/
sTkomas 28 ABR a las 10:55 
ta desactualizado el mod
:zaglol:
AAAAlexVVV 15 ABR a las 7:47 
it gives me this error: Addon '<color=255,128,0>Portal Gun - Aperture Science Handheld Portal Device</color>' probably conflicts with addon '<color=255,128,0>Portal Gun - Improved Aperture Science Handheld Portal Device</color>' due to both having the following files:

lua/autorun/server/resources.lua
MR MAYHAM 10 ABR a las 6:35 
cool addon.
killerfini 21 MAR a las 9:34 
... aaand that's why i do not intend on ever giving my kids (if i ever have any) an Ipad until they are at the point they won't become retarded from the garbage they call "kids content"
webbtail245 14 MAR a las 0:26 
@Invaredd workshop comments are, indeed, braindead, because they weren't given enough attention as children so now they feel the need to spam copypastas everywhere.

word of advice if you have children: give them attention, do not neglect your child.
kacpertv19 4 MAR a las 10:25 
!!!!!!!
Javier Milei 22 FEB a las 5:43 
yes
Venturez 22 FEB a las 4:55 
is everyone in workshop a braindead bot or something why are spammers everywhere
Tianco 18 FEB a las 20:32 
cccccccccccccccccccccccccccccccccccccccccccccccccccccccaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaatttttttttttttttttttttttttttttttttttttttttttttttttttt:steamhappy: