Elin
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Lose Karma On Caught
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ゲームプレイ: 一般, ゲームバランス
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2024年11月11日 5時24分
1月30日 19時28分
10 項目の変更履歴 ( 表示 )

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Lose Karma On Caught

DK 作成の 1 件のコレクション
Elin Mods by DK
11 アイテム
解説
完璧な犯罪

盗み収穫ロックをこじ開ける、および小人行為は、現行犯として捕まった場合にのみ善悪値を減少させます。

調整パッチ

すべてのパッチはデフォルトで有効になっており、検知半径は4ブロックで、Elinゲームコードと同じです。デフォルトの目撃難易度加算値は0です。設定は`Elin\BepInEx\config\dk.elinplugins.karmaoncaught.cfg`で変更し、ゲーム体験に合わせることができます。

目撃確率

捕まる確率は、検知範囲内にいる可能性のある目撃者の数、彼らの視界内にいるかどうか、彼らの知覚、およびその行為に関連するあなたのスキルレベルに依存します。

ソース[github.com]
71 件のコメント
DK  [作成者] 1月30日 19時28分 
The new version has been updated
†JetBlack FallenAngel SAND† 1月29日 7時06分 
I'll try it, but it's nighttime in my time zone right now so I might get a reply tomorrow.
DK  [作成者] 1月29日 4時24分 
†JetBlack FallenAngel SAND† Hi, I apologize that your first comment didn't pop up on my notification so I didn't see it. Are all dwarfing actions (mining and digging) non-functional? I cannot replicate the error on my end, but there might be a mod conflict that patched-and-skipped the target methods this mod patched. Would you mind testing with only karma mod present? Or if you can share your player.log on pastebin or similar places, would be nice too.
†JetBlack FallenAngel SAND† 1月29日 2時46分 
I have tried changing the settings and testing how they work.

Detection Radius =
Setting 0 or a negative number will prevent the crime from being found.
Setting an integer will include that cell as a witness.
Tried -1, 0, 4, 8, 10

Difficulty Modifier =
Setting an integer makes the crime more difficult.
Setting a negative number makes the crime easier.
Tried 2000000000, -2000000000

[Harvest] settings are reflected normally.
[Dwarf] settings are not reflected or are not currently functioning.
That's all for the results.

If anyone has done Dwarf and is not detected by the guards, please write out the settings file and show it to me.
†JetBlack FallenAngel SAND† 1月21日 6時35分 
I ran the wall mining in an environment where only this mod and the two required mods "Custom Whatever Loader" and "Mod Help" were installed.

[Dwarf]
Patch enabled = true
Detection radius = i32
Difficulty modifier = i32

I set the radius and modifier to negative, zero, and positive values, but I was unable to run the wall mining without a guard called. I would like to know some example settings and the range of values ​​that can be set.
MrBrewed 1月14日 4時29分 
works great thank you so much!
DK  [作成者] 1月13日 12時41分 
@MrBrewed Thanks for the feedback, I've added an extra check for the mobs stealing, if steam doesn't auto update for you, please unsub and resub manually. :badgeseller:
MrBrewed 1月13日 5時56分 
This is great for stealing from good people... But sadly this ruins stealing from monsters in the wilderness. As a fairy thief i'm able to pickpocket during combat, and since they are evil monsters...they don't count as theft.

With this mod installed, I am hemorrhaging karma from stealing in the wilderness. I guess its not super big deal I can just uninstall and reinstall as needed... But it would be awesome if there was some fix, or a variable that checks to see if the npc was always hostile and thus u dont lose karma.
gari 1月9日 4時06分 
I have tried changing four items in the config file:

Detection Radius = 4 → 0

Difficulty Modifier = 0 → -10, 10, etc.

When I use a pickaxe to destroy a wall in the city, the guards are called and the NPCs become hostile


Where should I change it?
DK  [作成者] 1月8日 10時39分 
@gari there's a difficulty setting for each behaviour in the config file.