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Detection Radius =
Setting 0 or a negative number will prevent the crime from being found.
Setting an integer will include that cell as a witness.
Tried -1, 0, 4, 8, 10
Difficulty Modifier =
Setting an integer makes the crime more difficult.
Setting a negative number makes the crime easier.
Tried 2000000000, -2000000000
[Harvest] settings are reflected normally.
[Dwarf] settings are not reflected or are not currently functioning.
That's all for the results.
If anyone has done Dwarf and is not detected by the guards, please write out the settings file and show it to me.
[Dwarf]
Patch enabled = true
Detection radius = i32
Difficulty modifier = i32
I set the radius and modifier to negative, zero, and positive values, but I was unable to run the wall mining without a guard called. I would like to know some example settings and the range of values that can be set.
With this mod installed, I am hemorrhaging karma from stealing in the wilderness. I guess its not super big deal I can just uninstall and reinstall as needed... But it would be awesome if there was some fix, or a variable that checks to see if the npc was always hostile and thus u dont lose karma.
Detection Radius = 4 → 0
Difficulty Modifier = 0 → -10, 10, etc.
When I use a pickaxe to destroy a wall in the city, the guards are called and the NPCs become hostile
Where should I change it?