Age of Wonders 4

Age of Wonders 4

83 ratings
Tomes of Calm Remastered - Giant Kings Update
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Tags: Tomes
File Size
Posted
Updated
24.341 MB
Nov 10, 2024 @ 7:43pm
Apr 5 @ 4:23pm
5 Change Notes ( view )

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Tomes of Calm Remastered - Giant Kings Update

In 1 collection by Maal
Modded Tomes Library
34 items
Description
Remastered version of the Light Hearted Tomes from jeremy.n.49.

Description

With Ways of War now being live, i felt like it was the perfect opportunity to revisit and update these old tomes as they are heavily inspired on Asian culture, i tried to keep the initial designs as much as possible in respect to jeremy's original creation, but expect some name changes, rebalances and modularity upgrades to fit better into the current version of the game on Ways of War.

The Mod Includes:

Tome of Inner Peace - Focusing on Empire Stability and Protection, expand your empire like never before with the Tea House, a special structure that can be builded on cities and outposts, boosting Knowledge and Stability for the whole Empire, or cultivate your mind with a new active ability for all units drafted in cities with the Sento structure.

Tome of the Vagabond - Focusing in Power by any cost, create a lawless empire where Spirits and Ronin may roam free, unlock the Ronin Hideout, a powerful building that generates Imperium at the cost of Empire wide Stability, while beware, tales of a pearless Swordsman is being heard in all Outposts in the land, they say, that any deem strong enough to face him will surely meet their end.

As a closing thought, sadly the original creator was impossible to reach, so if he has any issue with this update, please contact me.
30 Comments
Invertin May 8 @ 6:14am 
used Clear Mind on an Imperial Guard and the model stretched out into the sky as a bugged animation. It wasn't a big deal since it's just a selfcast support ability and the model returns to normal instantly, but i figure that's prooobably not intended.

Just in case it matters: Body was Elfin but with the Human proportions and Culture was Oathsworn (Secrecy Oath, which is another mod. I can't imagine the oath would be the cause but just in case)
Furin Apr 6 @ 9:59pm 
Indeed, thank's a ton I love this mod.
Vandergrahf Apr 5 @ 6:23pm 
Thanks for the update!
Bagas  [author] Apr 5 @ 4:03pm 
Tea House - Changed Scaling to 2 Stability and 1 Knowledge, (In terms of math, a standard game usually goes to 4-5 citys, which equals, 10 stab + 5 Knowledge (12 + 8 ) to each city, for comparison, a strong SPI like Alchemy gets very easily 16 Knowledge or more instantly, considering the power budget of the building is it's scaling, it seems fair, obviously you can spam outposts to increase this drastically, but as i said, i can't balance for it without hurting the fun of the idea for the average player.)

Sword Testing - Keep as it is, 90 hp is a really harsh threshold, but it was chosen exactly because only some type of hero classes can participate on it. (It is a sword mastery themed tome after all.)
Bagas  [author] Apr 5 @ 4:03pm 
Updated up to fix the new introduced bugs.

Additionally reworked the following with the help of feedback (thank everyone for their input):

Tranquilizing Pressure Point - Now only can target T3 or lesser, (Still situationally powerful, but not an insta-win against the strongest units anymore,)
Maal  [author] Apr 3 @ 11:33am 
Bagas' working on it, he's fixing and testing all of his mods simultaneously so it should be done around this week-end.
Fii Apr 3 @ 3:28am 
Messed around with the ResourceEditor, just need to specify a Screen Type for the spells and they won't crash anymore.
Fii Apr 3 @ 2:59am 
I feel like Tea House stability scaling is fine (it neatly counters Ronin Hideout) but knowledge scaling should not be done on an outpost building. A flat 3 knowledge is good enough.

Also, I would like to echo the report that tactical spells are causing CTD.
Caer Apr 3 @ 12:42am 
Seems like the recent update broke your mod. spells from inner peace cause a ctd
Curatorr Mar 4 @ 10:08am 
I am fairly certain if you spam "Ronin's Hideout" in outposts you put up, it will cause the outposts to have a Revolt from low stability. This is fine with cities, because they are made to deal with revolts vanilla. However, outposts have no way to deal with them. So when a Revolt happens, you end up losing your single annexed province in basically every outpost with no way to recapture it (you cannot destroy your workcamp in the outpost without destroying the outpost itself).

Otherwise great mod. Thanks.