Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I would like to say that, just because there is no longer an error while loading these mods together, that does not mean that they are *compatible* mods, and unless Mechanimist Genotype is updated to change the way it handles changing Mutating.cs, they will never be *compatible*. You will receive completely vanilla behavior with Gamma Moth Brains, and they will not respect the custom behavior from the other mod. The other mod shouldn't even have a Mutating.cs in the first place, it would make much more sense for it to use something like a harmony patch. BUT, they do load together now, if you're willing to accept them not being compatible mods.
=== Gamma Moth Brains 1.0.2 Errors ===
<...>\steamapps\workshop\content\333640\3363101094\MutateOnEat.cs(21,39): error CS0433: The type 'Mutating' exists in both 'Assembly-CSharp, Version=2.0.209.43, Culture=neutral, PublicKeyToken=null' and 'MechanimistGenotype.dll, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
== Warnings ==
None
There we go, pushed that. Yeah, I clearly don't have a ton of experience modding stuff. I didn't even know that i could merge files like that. would have helped a lot with some stuff i scrapped a while ago...
Oh well! At least this makes it play way more nice with anything else that might edit gamma moths.
<object Name="Gamma Moth" Load="Merge">
<part Name="Corpse" CorpseChance="2" CorpseBlueprint="Gamma Moth Corpse" />
</object>
That's all you need in there. Copying the moth blueprint wholesale can lead to some conflicts and issues down the line. I already tested this change on my end so trust me when I say it works.