Caves of Qud

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Gamma Moth Brains
   
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Type: Balance
File Size
Posted
Updated
6.107 KB
Nov 9, 2024 @ 7:18pm
Jan 9 @ 2:27pm
4 Change Notes ( view )

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Gamma Moth Brains

In 1 collection by Tien
Small Stuff
24 items
Description
Gives Gamma Moths a 1/50 chance to drop a corpse, which can be butchered to extract its brain, where its organic nuclear capacitor is stored. Due to their small size and delicate form, trying to extract more would be a foolish idea. After all, if you want that radiation in you, you could just eat the whole brain as is.
5 Comments
Tien  [author] Jan 9 @ 2:33pm 
Fixed. My manifest was trying to force a point in the load order that wouldn't work because Mechanimist Genotype overwrites the basegames Mutating.cs

I would like to say that, just because there is no longer an error while loading these mods together, that does not mean that they are *compatible* mods, and unless Mechanimist Genotype is updated to change the way it handles changing Mutating.cs, they will never be *compatible*. You will receive completely vanilla behavior with Gamma Moth Brains, and they will not respect the custom behavior from the other mod. The other mod shouldn't even have a Mutating.cs in the first place, it would make much more sense for it to use something like a harmony patch. BUT, they do load together now, if you're willing to accept them not being compatible mods.
Caesar 🐌🐛 Jan 9 @ 11:24am 
Last update seems to have caused a conflict between the Mechanimist Genotype mod and this mod. Is there anything you can do to fix it? The other mod hasn't updated yet, so I don't think it's an issue on their end.



=== Gamma Moth Brains 1.0.2 Errors ===
<...>\steamapps\workshop\content\333640\3363101094\MutateOnEat.cs(21,39): error CS0433: The type 'Mutating' exists in both 'Assembly-CSharp, Version=2.0.209.43, Culture=neutral, PublicKeyToken=null' and 'MechanimistGenotype.dll, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
== Warnings ==
None
Tien  [author] Jan 8 @ 6:45pm 
@Cody
There we go, pushed that. Yeah, I clearly don't have a ton of experience modding stuff. I didn't even know that i could merge files like that. would have helped a lot with some stuff i scrapped a while ago...
Oh well! At least this makes it play way more nice with anything else that might edit gamma moths.
Cody, The Rat Jan 6 @ 1:40am 
Good mod! Little modding tip, you can vastly lower the complexity of your Creatures.xml

<object Name="Gamma Moth" Load="Merge">
<part Name="Corpse" CorpseChance="2" CorpseBlueprint="Gamma Moth Corpse" />
</object>

That's all you need in there. Copying the moth blueprint wholesale can lead to some conflicts and issues down the line. I already tested this change on my end so trust me when I say it works.
AntitrustEnthusiast Nov 17, 2024 @ 2:05pm 
Excellent mod, was just looking for ways to force Mutating with high toughness or DV.