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One day i really do hope to make a real in-game terrain sculpting system, though it would be a hugely complex job. I don't have any ideas for how to get the "hard edge" color painting style, as well as the curved wall edges, in a terrain system. I know it can certainly be done using complex vertex programming, but this is getting a bit too far beyond what I know how to program. I'll surely have a go at it one day though!
Is it possible that terrain editing can be handled in game or is that just not the direction you are wanting to take things?
Also this will be fixed in a future update, in the next update you'll be able to have multiple collision meshes and this shouldn't be a problem any more
If you want to move it around and don't need it to be aligned to track then a prop mod would have the same functionality (e.g. snapping)
It'd be nice to be able to make loosely table-shaped terrain and then treat it like tables (or better yet, vertically-stackable "tables").