Rolling Line

Rolling Line

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Livery Types
Recent Announcements
Custom tables! - v 1.091
  • Liveries are now automatically given the correct wagon type tags to help organize the Steam workshop.
  • Overly large and small props are now scaled to fit in your hand when being held (e.g. large props like the ferry are scaled down when picked up).
  • The most recent save (used for the "resume" and "quicksave" buttons) is now set correctly.
  • Added distance LOD to rubbish bins and drawers.

I can't wait to see the kinds of maps people will be able to make with all this new freedom, it's going to be amazing!

Enjoy!

Custom liveries for the Big Boy, new terrain, props and more! - v1.071
  • Station platform (without the building).
  • Various pipes and railings as their own props.
  • A new type of fence.
  • Several more basic shapes like a pyramid, sphere, vertical walls and cylinders.
  • A new (ish) wagon! there is now an empty version of the crane machinery wagon.
  • A darker brown painter has also been added.



embankment terrain pieces have also been added.
These are pieces of terrain with a flat top that are designed to be placed underneath elevated track to help smoothly line up track with terrain.

Remember to place this terrain on elevated track! it will be hidden under the table if you try and use it like normal terrain (though you can still change the height like all objects)



Here are also examples of all the new liveries:

Please note that the Big Boy livery is simplified, since the Big Boy is much more complex (and larger) than the smaller steam engine and it would be a complete mess to texture every inch of it.




Here is the full list of features and fixes also included:
  • You can now adjust prop height (as well as scale) in VR with a new setting in the custom track menu. You must choose between up/down buttons changing scale or height (not both at the same time)
  • Added bottoms to some terrain pieces that use to be invisible from below.
  • Fixed issue with track flicking between up/down angles when changing the gradient
  • Fixed the odd prop rotation glitch again (where props would sometimes be spun randomly after placing)
  • Fixed a big memory management issue with custom liveries (where refreshing the "edit/add livery" menu would soak up tons of RAM)
  • Fixed the set of track editing buttons that was misplaced under the table
  • Removed "smooth scaling" setting and tweaked scaling values. remember you can use the scroll wheel to scale props in snappy increments, but you can also use PageUp/PageDown to smoothly change scale.

Now that all the liveries are done I'll be putting lots of focus into custom table building (but i've also got a fun little "themed" update idea in the works!)

Enjoy!