Garry's Mod

Garry's Mod

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Dark Energy Construct : Dark Fusion Reactor [Reactor Sandbox Map]
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Scenic, Water
File Size
Posted
Updated
652.500 MB
Nov 4 @ 10:08am
Nov 6 @ 6:14am
2 Change Notes ( view )

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Dark Energy Construct : Dark Fusion Reactor [Reactor Sandbox Map]

Description
THE INTERACTIVE REACTOR MAP

ALMOST all contents are packed into BSP. Includes content from Black Mesa, CS:S, EP1, EP2
However, there is something that AREN'T packed in which is some particle effects (from EP2) and Reactor Core Shader (from EP1) Read more about this way below

Some "built-in" lore
Dark Energy Construct Offworld Research Settlement
The massive city dedicated for Dark Energy Research and combine reverse engineering that is established on another planet far away from Earth. Owned by the surviving human civilization.

This map takes place in the Sublevel-7 of the Citadel (Which was also reverse engineered), 1.8 km below the surface. Down there, lies the Prototype Annihilation-Catalyzed Dark Fusion Reactor they've been working on for so long.

This reactor is not the same type of reactor found inside the original combine citadel. The core doesn't have to come from the Combine Homeworld, it is created right in this place.
It requires just the appropriate "Dark Fusion Fuel" and large amount of Antimatter in order to start an elusive Dark Fusion Reaction potentially generating an insane amount of power that is nearly enough to sustain the entire planet as long as it has enough power to kick start the process.

MAP FEATURES
- The Annihilation-Catalyzed Dark Fusion Reactor.
- Event Sequence with music and Facility announcement. (Startup Procedure, Shutdown Procedure)
- 4x Particle Enrichment Systems. (To produce AN-Fuel and DF-Fuel)
- Main Control Room with large screens that actually changes as the reactor operates.
- Super Dark Map, can't afford lightning.
- A really big and dark metal ravine.
- Kind of decorated a bit. This map's main focus is functionality, not aesthetic. So there's some empty spaces. But this is a sandbox game so... yeah. You know what to do.
- A Residence Building just for chilling around. in the middle of darkness.
- Several high speed elevators and tons of verticality. NPCs be crying on this one.
- Train Platform and Trains passing by.
- Supply Train that can be called every 20 minutes to deliver Inactive Fuel Cells.
- Coolant waste water at the bottom of the map.
- There is Navmesh and also should have AI Nodegraph.
- Not a lot of secrets. Yeah totally, I spent all my time on the reactor system.
- The atmosphere changes as the reactor superstructure get stressed out.
- Debris that falls from the top as the place is falling apart.
- The lights that flickers (Disable it in admin room if this cause a lot of lag)
- THE FULL MELTDOWN SEQUENCE
Have 2 endings. One of them is tied with a very time-sensitive and annoying stressful gameplay.
- Ear Destroyer Explosion Sounds.
- An Admin Room at the very top of the map corner, only reachable using noclip.

HOW TO OPERATE
You can figure that our on your own, it could be more fun that way. But if you really want to know right now, you can consult this half-baked manual I made :
Reactor Operation Manual [drive.google.com]

You can also watch the video attached if you don't care about spoilers.

The Lags
Yes, you will lag. A lot.
This map have intensive amount of logic entities and logic clock. Some relay might have over 30 triggers.
The entire map is also one huge named lightmap, allowing the lights to turn on or off but will occasionally cause some lightning issue on props. It will not happen all the time.

The more addon you have, the extra lags you'll get. I tried 196 Addons, then threw myself into the reactor core.
If you're playing with a lot of addons, consider disabling the light flickering and enabling fast debris cleanup in the admin room.

Notes
BE GENTLE WITH THE CONTROL. You'll never know when it'll break or where I slip up. The thing is one big super complicated Logics.
The whole thing is built with source engine's I/O System. No lua code is used in this map aside from some commands.
There might be some buggy situation such as the Particle Enrichment System making no sense or having incorrect stress rate or just outright breaking apart. It took me almost 2 days to try and fix that damn thing. I don't know if something slips out of my radar.

About the contents I couldn't pack into BSP
There is a substitute for EP1's Core Shader which is this mod :
https://steamcommunity.com/sharedfiles/filedetails/?id=3179508890
The Reactor core in this map is already positioned correctly from the start.
But if you already have EP1 mounted, just use EP1.

As for EP2's Particle Effects it will actually requires EP2 to be mounted and have this mod enabled :
https://steamcommunity.com/sharedfiles/filedetails/?id=132403761

But the map should function as it should without these two. Just without the cool visual effects.

CREDITS
LagDestroyer26 - The Map
Valve - Literally the Source Engine
Crowbar Collective - Black Mesa Assets and Sounds
Musics :
Joel Nielsen - Black Mesa Soundtracks that are used
Vladmsorensen - Nuclear Midnight = The Synthwave that is played during reactor startup.
Popular Discussions View All (13)
80
Nov 28 @ 5:43pm
PINNED: FAQ. and Future suggestions for the map
LagDestroyer26
4
7 hours ago
Petition to get pt. 2 of the map
chompercs
5
Nov 17 @ 10:10am
"Where's the kaboom? There was supposed to be an Earth-shattering kaboom!"
Fish Salad
336 Comments
salted caramel 2 hours ago 
this is a very close resemblance to the QSERF roblox game
thijsdegraef 3 hours ago 
a masterpiece :steamthumbsup:
acaciahills 15 hours ago 
Whatever you do, DON'T throw a stabiliser cell into the core during dark fusion mode by saving the dupe of the stabiliser, spawning it, then throwing it into the core. Worst mistake of my life.
acaciahills 15 hours ago 
If you don't want to wait for fuel, stabilisers, etc. Just dupe them.
george_sam200 Dec 10 @ 1:52pm 
i have 749 addons

but i dont lag somehow
leon Dec 10 @ 3:49am 
i like how the log says "it fucking hurts, ill kill you if you dont."
tmanthedude Dec 9 @ 5:36pm 
Thanks bro
indeepj Dec 9 @ 6:23am 
there is, those big towers outside
tmanthedude Dec 8 @ 8:49pm 
Does anyone know if there's a way to refuel the dark fusion cells?
TheYes0224 Dec 8 @ 5:38pm 
Holy cow! Everyone went nuts when this got released don't get me wrong.