Left 4 Dead 2

Left 4 Dead 2

410 ratings
UZI 10 Skin RNG
   
Award
Favorite
Favorited
Unfavorite
Game Content: Textures
Weapons: SMG
File Size
Posted
Updated
12.595 MB
Nov 3, 2024 @ 3:48am
Mar 19 @ 8:05am
3 Change Notes ( view )

Subscribe to download
UZI 10 Skin RNG

In 2 collections by multoman
multoman's Vanilla + Weapons
60 items
skins and ar en jee
20 items
Description
"Kill zombies light and simple with a style"

After a long break here it is finally
10 Skins including the special one for the UZI

Wood n Steel
Two Tone
Navy Blue
Aged
Bronze
Classic
Tactical Tan
Rusted
Olive Drab
Army Camo

Special:
Bling Gold


Uses Ellies' RNG Script
Works with any Reanimations
Works online! (For versus you have to manually download the mods VPK and put in game addons folder)
26 Comments
Bling Gold can u make skin on is own ?
Lombaxtard Dec 14, 2024 @ 2:08am 
I see... I just applied "Entity Random : True RNG" from this guide to your mods and now worldmodels match viewmodels. You can follow that guide in the future get exactly what most want: matching FP with TP textures as a one skin per map (the latter is a mandatory drawback, but at least it works online)
There has to be a way to get the same behavior with SYS/that 2020 RNG guide you used, but I couldn't figure it out
multoman  [author] Dec 11, 2024 @ 12:56pm 
wow i didnt know that thanks for the information, still i wouldnt implement it rn for all my rng mods since it doesnt match ur third person skin but maybe after a big pack which i completed every skin, i will make a true RNG version
Lombaxtard Dec 11, 2024 @ 12:32pm 
Actually, these are not "True RNG" mods you've been making; with this mod there can be multiple skins for the same kind of weapon on a single level (chapter), weapons can even switch skins while held under very specific conditions. This kind of RNG used to be called "Real RNG" which has a benefit of having multiple textures for the same weapon type in one level, but with a drawback of the laying weapon (mostly) never matching weapon skin you'll see in firstperson. To make this "one skin per map" as you called it you need to edit VMFs' field value of "One Skin Per Map" from "0" to "1" (which they're currently not set to)
multoman  [author] Nov 13, 2024 @ 10:09pm 
that would need to edit the model itself and a more complex script so cant do it unfortunately and even if i can do that it wouldn't be compatible for reanimations and will not work in multiplayer servers
The Renegadist Nov 12, 2024 @ 4:14pm 
Can you do a version that includes the script to keep the chosen skin on level transition? I know other RNG mods have done this though I don't know the exact process for doing so.
multoman  [author] Nov 11, 2024 @ 8:23am 
Totally
BlueMorph Nov 11, 2024 @ 8:13am 
Is it compatible with weapon animations?
Totally Not a Elevated Overseer Nov 8, 2024 @ 10:12am 
10/10

Such a simple concept i didnt thought i needed.

Works with animations modes too. At least 4 me.
9K72 Эльбрус (SCUD-B) Nov 6, 2024 @ 10:39am 
Is it just me or Rusted skin inspired by Uzi from Far Cry 2?