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Since the game has no saves I'm not gonna replay the whole game to test this hypothesis to get the best ending, so good luck to anyone out there giving it a shot.
...
Unrelatedly, you can in fact avoid sanity damage from stationary guests standing around in the dark by facing away from them and then turning on the lights. Did this once by accident and re-tested it the next time I got the opportunity to - seems completely safe to do and does in fact de-spawn them as the light turns on.
As far as I can make it out, and from checking youtube, there's actually 4, not 3 endings.
One criteria for good/bad endings are the fragments, the other is the white lightning bar.
I'm very uncertain about this, but apparently your white lightning bar doesn't always reset between levels (just sometimes?); I assume it only resets if you lose your mind out in the woods, but in the portion of the game that takes place in the house, every time you screw up the damage to your bar is permanent (again, just guessing from my own experience, as I don't understand what this guide is saying).
I got the "bad" version of the good ending (had enough fragments, but not enough white lightning bar). The other three endings seem to be dependent on having the other three possible combinations (no bar and not enough fragments, enough bar but not enough fragments, both enough bar and fragments).
cont...
I find this to be highly ambiguous, I thought the lightning was my sanity/reality affinity.
When and how does the clock run? This was very confusing and very frustrating. :/