RimWorld

RimWorld

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Bionix Automator
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Mod, 1.5, 1.6
File Size
Posted
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1.068 MB
Oct 30, 2024 @ 9:29am
Jul 8 @ 9:41am
11 Change Notes ( view )

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Bionix Automator

Description
Bionix Automator

in-game description:
"In the advanced Glitterworlds where human technology is at its highest, the Bionix Automator stands as a pinnacle of medical innovation. This advanced device automates the complex and delicate process of installing bionic parts into human bodies. Developed by a coalition of humanity’s brightest minds, the Bionix Automator ensures that every procedure is precise, efficient, and safe.

The Bionix Automator is a sleek, multi-functional unit housed in a reinforced alloy casing. It features a sophisticated array of robotic arms, each equipped with a variety of surgical tools, sensors, and sterile applicators to ensure perfect surgery with no chance of failure."


It's an end-game device. Whether you’re trying to enhance your colonists with bionics, ensure your “volunteered” laborers have the correct equipment to do their job better, or just pumping vat-grown soldiers with bionics to give them an edge over the enemy, this device will meet your needs. These soldiers lack the upbringing of a normal Rimworld child.

Later in the game, if you like big colonies and have an abundance of resources, you can add multiple implants and prostheses for each pawn. Assigning the bills for each surgery manually, one by one, can become tedious, especially when you have 20+ items to add. Surgeries might take a few days to finish, considering breaks, feeding times, and failure chances.

This machine can save you time, save your pawns' time, and eliminate the failure chance.

Step 1: Create a preset. Through the manage preset button, create a new preset, name it, then list all the bionics/implants you want through the interface. Once all items are chosen, close the UI.

Step 2: Select the preset and order pawns to start loading.

Step 3: Pawns will start hauling the bionics and medicine required to the device.

Step 4: Once all items are loaded, use the button or select the pawn directly to send them to the device to start the operation.

Note: Through the mod options, there is a modifier for the device work time. 100% is normal, 200% takes twice as long, 50% is half the time.

planned updates:
UI adjustment
ability to carry pawns ( downed, prisoners... etc) to the device
add custom races support
accept and apply bionics/implants with quality tags
auto-refill device after finishing an operation
ghoul support
extract/remove implants
new UI


Incompatibilities:

Medical System Expansion - wholly breaks the mod.
HAR - Haven't tested nor do I use it.
Pawns that don't have baseline body( e.g. 4-armed humans, snake bodies etc.)

XML and C#: Nalzurin
Would like to thank Anthitei for the amazing art work.
Mod were commissioned by Zeues.
Want to commission a mod and need a coder? DM me here or on discord (nalzurin)
Popular Discussions View All (5)
46
Jul 21 @ 12:54pm
PINNED: Issues go here
Nalzurin
15
Nov 14, 2024 @ 1:57am
Unable to use Bionix Automator
Sarus
9
Nov 25, 2024 @ 8:23am
unable to get colonists out
Financial-potat
115 Comments
Somboung Jul 23 @ 9:47pm 
machine seemingly doesnt need any implants to work which lets me put any implant into a colonist for free without even having the implant which is pretty overpowered
So I don't know why, but this mod breaks my entire game. Can't press load nor new colony with this installed.
Nalzurin  [author] Jul 8 @ 5:28am 
its ready, just waiting for the commissioner to give the green light to publish it, if you want to play it now you can download it from my github repo: https://github.com/Nalzurin/AutoImplanter
Rayสาหร่าย Jul 8 @ 2:16am 
Will there be an update after 1.6?
Huei the Vietnamese Jun 27 @ 8:22am 
Auto Dissector and Bionix Automator
FelipeGames2000 May 30 @ 1:25pm 
Nope, it happens to regular pawns as well
FelipeGames2000 May 30 @ 1:23pm 
Forgot to mention, the target was an Anomaly Freak. Maybe that was the problem?

Gimme a second, Imma test it out with a "normal" pawn"
FelipeGames2000 May 30 @ 1:14pm 
When the process is "finished", the pawn is not ejected and the warning message is spammed. The only option left is to cancel the operation, which unceremoniously murders the pawn
Vartarhoz May 24 @ 12:08am 
Is there an alternative mod or research that let me just put materials without crafting each limb?
PoliteViking May 17 @ 9:28pm 
"Welcome, Aristocrat. You are Becoming"