Stellaris

Stellaris

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Uncapped Vivarium Capacity
   
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218.000 B
Oct 30, 2024 @ 6:25am
Nov 1, 2024 @ 6:26am
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Uncapped Vivarium Capacity

Description
*The max cap is set to 2,147,483,646
I didnt tested it, but it should work. Tell me if you find any problems so I can fix them

Made by request from Zufuja
20 Comments
Asami Haruko Mar 17 @ 1:30pm 
well that would be the problem of whoever angered them by destroying it
jokes asside i do build it in my home system which is basically a iron fortress so yea nothing to worry there
Felalot  [author] Mar 16 @ 10:22am 
Just dont forget to protect your grand archive, cause if it explodes all the fauna will get loose
Asami Haruko Mar 16 @ 10:20am 
well i guess something was wrong and something decided to "nope lets block it cause fun"
anyhow i am now most certain that its fixed
now i just have to reach the arbitrary billion (the next biger thing after the million) and will it ALL wit EXCEPTIONAL fauna because why the heck not
anyway thanks for the mod should be vanilla honestly
though going thrugh culling is then about an hour of gametime XD
Felalot  [author] Mar 16 @ 2:46am 
Well I tested it and it works, the cap is no longer 200 and Grand Archive doesnt block it
Asami Haruko Mar 16 @ 2:45am 
well uhm strange to say this but apparently it is now working
i would figgure it is ui overhauls fault since moving it directly afterwards (and the addons for gigastructures and co) seems to do the trick
i base this on the fact that i do not see the vivarium cap max reached modifier text in the hover over the number where it is explained what adds to it and i also currently have more then 400 vivarium cap
so if anyone has a problem here just fiddle around ui overhaul if you have it and it should work
keeping updated ass i figure it to a 100% certtainty
Asami Haruko Mar 16 @ 2:17am 
so far i have tried it anywhere in the mod load order but maybe the problem is that building the grand archive hardcaps it though i activated it after i build the grand archive
also question does the actual handycap number from the mods show up as ingame cap or do i get the vanilla displayed?
Felalot  [author] Mar 12 @ 1:42pm 
The mod changes only two variables for vivarium capacity, one in defines and one in scripted_variables
I dont think other mods would overwrite them, though its possible.
Dont really know how it can go wrong
Asami Haruko Mar 12 @ 1:08pm 
hm still does not work for me and i cannot figure out why
Felalot  [author] Mar 9 @ 4:21am 
mby
Asami Haruko Mar 9 @ 3:57am 
to be more spcific it only shows vanila limit
maybe i need to unsub and resub