Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
jokes asside i do build it in my home system which is basically a iron fortress so yea nothing to worry there
anyhow i am now most certain that its fixed
now i just have to reach the arbitrary billion (the next biger thing after the million) and will it ALL wit EXCEPTIONAL fauna because why the heck not
anyway thanks for the mod should be vanilla honestly
though going thrugh culling is then about an hour of gametime XD
i would figgure it is ui overhauls fault since moving it directly afterwards (and the addons for gigastructures and co) seems to do the trick
i base this on the fact that i do not see the vivarium cap max reached modifier text in the hover over the number where it is explained what adds to it and i also currently have more then 400 vivarium cap
so if anyone has a problem here just fiddle around ui overhaul if you have it and it should work
keeping updated ass i figure it to a 100% certtainty
also question does the actual handycap number from the mods show up as ingame cap or do i get the vanilla displayed?
I dont think other mods would overwrite them, though its possible.
Dont really know how it can go wrong
maybe i need to unsub and resub