Lobotomy Corporation

Lobotomy Corporation

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How to Unlock WhiteNight's E.G.O. Weapon, The Easy Way™
By Scooter
Want to beat WhiteNight the easy way? Learn how to in this guide!
   
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Foreword
WhiteNight[lobotomycorp.fandom.com] is arguably the hardest abnormality to suppress by standard methods in the entire game (disregarding "Confession" work with One Sin and Hundreds of Good Deeds, which does not unlock WhiteNight's E.G.O. Weapon). However, it doesn't have to be that way. In this guide, you will learn how to suppress WhiteNight with minimal E.G.O. and no casualties, assuming you are willing to Memory Repository afterwards.
Requirements
Though minimal, this strategy does still have some requirements:
  • A gamesave that has WhiteNight as an abnormality, and is not on a Memory Implant Day.
  • Access to Execution Bullets[lobotomycorp.fandom.com], at least one for every department in your facility.
  • An Abnormality that does high white damage and can drive a high level employee insane without breaching (my personal favorite is Blue Star[lobotomycorp.fandom.com]).
  • At least one agent in every department.
    -The agent in the department with WhiteNight will be the agent to kill WhiteNight. This agent must have their highest stat be Fortitude (in order to get the "Murder" panic state) and should be equipped with a weapon that does high Red / Black Damage per second, preferably Gold Rush[lobotomycorp.fandom.com] or Smile[lobotomycorp.fandom.com]. Armor does not matter.
Note: None of the Agents used in this process should be any of the "original" 12 WhiteNight Apostles
Steps
1. During the deployment phase, locate the department that WhiteNight is in for that day. Move the agent you intend to kill WhiteNight with to that department.
2. Put one agent in every other department. The stats and E.G.O. of these agents do not matter.
3. Start the day and kill every agent with Execution Bullets except the agent in WhiteNight's department .
4. Get the remaining agent to go insane through work with the abnormalities mentioned in the Requirements section.
5. Wait for WhiteNight to breach. If done correctly up until this point, the only remaining agent should become the 12th Apostle and start attacking WhiteNight.
6. Wait for the 12th Apostle to kill WhiteNight. Using an agent with Justice 90 and Gold Rush, this took me roughly 18 minutes.
7. DO NOT HIT THE "Rewind to Memory Repository" BUTTON AT THE TOP OF THE SCREEN! Instead, go to the menu and select the "Rewind to Memory Repository" button there.
8. If done correctly, you should have the Paradise Lost E.G.O. Weapon[lobotomycorp.fandom.com]!
Video Tutorial
Here is a video of me following the steps in this guide to suppress WhiteNight in my facility:
2 Comments
IceBear249 May 3 @ 1:50am 
When I get my guy to become the 12th Apostle they just stop panicking do you know why?
Towermaster Jan 9 @ 4:47pm 
For anyone wondering, Heart of Aspiration also works to force the murder panic, at least in my experience it did. :GDEasy: