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Not that I know of. I only do quick tests for custom battles after each update though. I don't have the time to test the full functionality through an entire campaign with every update. So if a problem occurs, just tell me and I will fix it rather quickly.
Sorry for answering so late, but no, I don't really have much of an idea how the hellforge interface works. I used Derpy's blueprint to properly integrate my units to begin with.
It does work fine with 6.0 as far as I can tell.
It surely feels great to be part of a very creative community!
In my opinion you should only remove your submod if you really think its unnecessary.
There is no problem in different people preferring different takes on balance.