Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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SMAC Factions The University of Planet
   
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File Size
Posted
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458.761 KB
Oct 31, 2014 @ 5:59pm
Jun 3, 2015 @ 12:14am
13 Change Notes ( view )

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SMAC Factions The University of Planet

In 1 collection by lilgamefreek
Alpha Centauri Mods by Lilgamefreek
22 items
Description
Play as Academician Prokhor Zakharov, leader of The University of Planet, from Sid Meier's Alpha Centauri.

Trait
Cities generate +20% research.
Starts with a free tech.
Enemy spies espionage rate +50% in your cities.

The Faction focuses on an intense devotion to scientific advancement, at a cost to information security.


Compatibility

This mod makes changes to CovertOperationsSystem.lua. It incorporates scripts from ViceVirtuoso's ModularCovertOps mod, so any mod's depending on it will not conflict with this mod. It does still make it's own custom changes as well. All changes are non-critical, but a conflict may cause The University to lose it's primary weakness and thus make the faction much more powerful.

History
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initial upload (v1):
- The university generates +20% science in all of its cities.
- It starts the game with its choice of a free tech.
- All other spies perform operations in University cities at a +50% rate. This translates to about 33% fewer turns necessary to complete an operation.
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update Nov-2-2014 (v2):
- Added some AI changes to take better advantage of Zakharov's penalty.
- Fixed a missing logo that caused some UI errors.
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update Nov-7-2014 (v3):
- Update to art assets to make more in line with game
_________________________
update Nov-10-2014 (v4):
- Added ViceVirtuoso's ModularCovertOps script to improve compatibility with increasing number of covert ops mods.
_________________________
update Nov-27-2014 (v5):
- Fixed an important file declaration that may or may not have been causing any bugs (can't say for sure, fixed it anyways)
- Updated to ViceVirtuoso's latests ModularCovertOps script.
_________________________
update Dec-8-2014 (v6):
- Updated CovertOperationsSystem.lua to BE fall 2014 patch.
- Fixed some compatibility issues with popular covert ops mods.
_________________________
update (v7):
- New civilopedia entries for faction and leader
- Leaderscene more specific to the faction
- New loading intros including one from the excellent "Journey to Centauri" by Mike Ely and "GURPS Alpha Centauri" supplement by Jon F. Zeigler
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update (v8):
- Update for compatibility with the new Data Angels, a faction from Sid Meier's Alien Crossfire.
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update (v9):
- Civilopedia no longer displays dummy entries such as trait buildings
- Re-added missing art assets
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update (v10):
- Updated to winter patch
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update (v11):
- Recoded some of the trait to make it better optimized and future-proofed
- Added support for Social Engineering
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Planned future changes:
- Implement trait as an invisible building rather than the current, very visible building.
- Balance changes as more factions are developed and feedback is received.

Known Issues

There's a serious issue that affects many sponsor mods with custom leaderscenes. The mods can cause the game to crash to desktop when used in conjunction with the default civs. A current fix is to play the game with the leaderscenes set to minimum. In the meantime, modders are investigating a proper fix. You can do your part by notifying Firaxis of this widespread issue.

Credits

Art, Design - adapted from Sid Meier's Alpha Centauri
Lore - adapted from "GURPS Alpha Centauri" supplement by Jon F. Zeigler
Code - utility functions by JFD
44 Comments
Endicott Apr 20 @ 5:49pm 
As of 2025, none of the Alpha Centauri factions appear in the startup menu. Looks to be a problem with Rising Tide.
Larocco Jun 19, 2018 @ 1:24pm 
Do any of these work with RT yet?
76561198005823456 May 15, 2018 @ 11:04pm 
is it compatible with codex mod?
lilgamefreek  [author] Nov 16, 2015 @ 4:51pm 
None of the SMAC factions work with RT yet. They do work with the Vanilla version of Social Engineering.
jonmou5 Nov 16, 2015 @ 2:47pm 
Do any of the SMAC factions work with the RT social engineering mod?
BlackMage Nov 2, 2015 @ 11:24am 
Hello Autor, i want to ask if you will Update, or redo the mod to addapt it to rising tide?
twinstripe.uk Jan 27, 2015 @ 2:29pm 
Thanks for the quick response - still a bit strange how it seemed to work with the 'combined' mod (but then again there's a lot more to it), but a little reading shows that this seems to plague quite a few mods.

Hopefully Firaxis will look into this(and also into why you have to hamstring the leader animations in order to add any other leader screens).

Really enjoying what I've played so far - keep up the good work!

Now, to find a mod that makes Krakens and Siege Worms a little less like the hand of an angry God....
lilgamefreek  [author] Jan 27, 2015 @ 11:34am 
I looked into. The bug you're talking about has a very specific cause that needs to be fixed by Firaxis. That being said, I can firmly say it is not an issue with my mod. The bug is caused by mods that add custom unit promotions or build actions. Most popular mods which cause this issue are things like advanced explorer or alien mods.
twinstripe.uk Jan 27, 2015 @ 10:57am 
Aha, the plot thickens... I also had the same issues with an individual 'faction' mod from another author, so I tried the 'Unity Project' version instead... and the UI is back!
twinstripe.uk Jan 27, 2015 @ 9:47am 
Okay, weird bug - every time I start a game as the University, the 'Unit Info' graphic in the bottom left is missing and it never returns, even after a save and reload. This makes it impossible to issue 'Automation' orders (and manually exploring the planet is kinda tedious)!

Doesn't seem to happen with the other SMAC faction mods though....