Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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Blob Combat (Slow Battle)
   
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Tags: mod, battle
File Size
Posted
1.075 MB
Oct 12, 2024 @ 6:35am
1 Change Note ( view )

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Blob Combat (Slow Battle)

Description
Feature Summary:
  • Units stand in very tight formation.
  • Units march in perfect order, can maintain formation while running.
  • Units are more responsive to command.
  • Units HP are normalized, regardless of tier. Heroes have the same HP as foot soldier.
  • Base morale are higher. Fatigue effects reduce combat effectiveness significantly.
  • Hit changes are reduced. Matched combat and "flying" meme animation are disabled.
  • Routing units will rally as soon as possible. (no delay)
  • Combat are more merciless, check videos.
  • Etc.

Side effects to expect:
  • Cavalry are generally nerfed. It might even lose to archers in some circumstances.
  • Units with knockdown are very powerful, create opportunities to deal damage unopposed.
  • High tier units still very strong due to their high damage and defense, affect hit changes.
  • Casualties from direct combat are lower. A lot of them come from slaughter routing units.
  • Fresh peasants will likely destroy exhausted elite units.
  • High tier archers snipe hero very quickly.
  • Battle can sometimes last very long despite being heavily outnumbered.


Inspired by my Shogun 2 Infinity Battle mod and Conqueror's Blade.

This mod adjusted various values related to hit changes, hp, spacing, entities, fatigues, morale, etc. If you want to overwrite certain changes, make sure other mods are below this mod in load order.
2 Comments
Skalitz eBoy Dec 28, 2024 @ 4:01am 
Calvary is nerfed to the point I they don’t what should I do with them anymore
Skalitz eBoy Dec 28, 2024 @ 4:00am 
Routed units run very fast.
Reinforcement calvary becomes useless because they become exhausted when they reach the battle. This is good, but also bad…