Garry's Mod

Garry's Mod

138 ratings
[RP] Combine River City
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Realism
File Size
Posted
Updated
985.565 MB
Oct 11, 2024 @ 2:38pm
Apr 5 @ 6:00pm
5 Change Notes ( view )

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[RP] Combine River City

Description
[paypal.me]

A bit of Source 2, here in Source 1.

//Requirements//
Nothing else should be required. Everything should be packed into the map. The map file itself should be "rp_combine_rivercity" in the menu, minus the quotation marks.

Do note that while no game should be required, the size and scope of the map might cause some issues for users on lower end PCs despite rigorous optimization. As well, be aware that despite attempts to prevent conflicts, other workshop items might still conflict with assets used in the map.

//Gameplay//
  • A Source 2/Half-Life: Alyx inspired aesthetic, mixed in with some Beta elements.
  • Six different living spaces. Two in a dedicated apartment building, four in the old hotel.
  • Two different store fronts
  • Abandoned warehouse
  • Mini-train station
  • Mini-hospital
  • Wasteland area with two abandoned buildings
  • Combine HQ in City wall
  • Creekside resistance camp and dried up canal
  • Two different teleport destinations from a spawn room
  • Navmesh and nodegraph

While in the Gmod Sandbox mode, any dead bodies, blood stains, activated map scripts or other changes can be cleaned/reset using this: Pressing Q -> Utilities -> Admin -> Cleanup -> Cleanup Everything

//Development//
An original map was voted on by the Advisors, my Youtube members. Having a couple of ideas that I wanted to practice, I got to work on this. Originally it was supposed to be physically a lot bigger, but one thing has remained consistent: I wanted to challenge myself and bring Source 2 assets to Source 1. I also wanted to pair them with other higher resolution assets that were already made for Source 1 in order to help give them map a unique but familiar feeling.

The process was a bit complicated and took time. The map itself also had to contract quite a bit, but the contraction helped to ensure that the map was sufficiently detailed and each area got more importance.

//Closing//
Thank you all for the patience! This was an interesting experiment. I hope you enjoy this!

Subscribe to my workshop and subscribe to my Youtube channel if you want to see when I post new maps or see anything else I am doing with Source!

Want to support me and my maps? Donate here[paypal.me] or join my Youtube Membership and become an Advisor!

Thank you to Thomas Connell for making the amazing buttons you see above, Valve for making some great assets and a great engine, and finally to the Advisors who suggested this map!

//Links//

(Gmod) [GM] White Forest - Inn Pre-war | Click Here

(Gmod) [GM] White Forest - Inn Occupation | Click Here

(Gmod) [GM] White Forest - Inn | Click here
Popular Discussions View All (1)
1
Feb 17 @ 2:46pm
Broken Skybox
Fish Salad
22 Comments
giorgibob152 Apr 24 @ 10:43am 
with lamp posts
giorgibob152 Apr 24 @ 10:43am 
some vehicles have purple texture(shattered windows)
Supply Depot Summer Princess Nov 24, 2024 @ 3:22pm 
this map is really quite nice, good work
Тайга Oct 23, 2024 @ 11:10am 
sky box not work!
HOGCRANKER1522 Oct 19, 2024 @ 8:14am 
the skybox no worky for me
CALCIFER Oct 19, 2024 @ 7:07am 
part2?
ChenPonChen Oct 16, 2024 @ 3:15pm 
peak
brothetoast Oct 16, 2024 @ 7:37am 
im already happy to play this one
ДЖОННИ БУНГАЛО Oct 13, 2024 @ 8:56am 
Ты чё с ума сошёл какой 1 гигабайт
RaisingTheJay Oct 12, 2024 @ 4:58pm 
Small graphical bug reports:

Door frame of the garage door that says vomo (voma?) is missing cubemaps, same goes for the area above the windows of the place that has the "AJ" sign on it. The pillars of the hotel in the middle of the city has missing textures, and a doorframe to the left of the main entrance of the hotel when you look at its facade also has missing cubemaps (the door with the combine lock on it)