Transport Fever 2

Transport Fever 2

79 ratings
[uep2]_00i_ 4-way track crossing _(Diamond Crossover) V1.1
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13.627 MB
Oct 11, 2024 @ 8:21am
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[uep2]_00i_ 4-way track crossing _(Diamond Crossover) V1.1

In 1 collection by hugedragonyk
<urban expansion project package II> _ (UEP-2)
60 items
Description
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Before subscribing and using this MOD, please be sure to read the following MOD instructions carefully! ! !
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----------ENGLISH-----------
urban_expansion_package_II
[uep2]_00i_ 4-way track crossing _(Diamond Crossover) V1.1
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Availability: 1850
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[ - I - ].-------Before loading the MOD.-----------
(1). Make sure your TransportFever2 version is new. Host players please subscribe or update this MOD through MOD.io.
(2). NOTE: DON'T use any mods that directly replace the game's default roads/rails/parameters! !Such mods will cause other authors' mods to fail to work properly! ! !
[ - II - ].-------Use this mod in new game or archive.-----------
(1). Make sure you have subscribed to this mod and loaded it in the mod list of TPF2.
(2). You can find this MOD in Option "Track - (Depot) or urban_expansion_project_package_II" .
(3). The MOD contains multiple railway gauges of 600mm, 750/760mm, 1000mm, and 1435mm.
(4). You can find a set of rails with different gauges that come with the MOD in the game's track options.
(5). In Asset options, You can find the railway signalman, or find it in the track-signal options.
[ - III - ].-------Feedback about the use of MOD.-----------
(1). If you encounter any problems in using the mod, please report it to the author in time. and provide the stdout.txt file in the X:\xxxxx\STEAM\userdata\xxxxxxxx\1066780\local\crash_dump\ folder to the MOD author, so that the author can check and solve the MOD problem in time.
(2). All my mods! ! Never charged! ! My mods are only published on STEAM workshops, MOD.io and Transportfever.net forums. Please subscribe and use my MOD in the above three places. Don't download my mods from any other sites or buy my mods from any individual to avoid being scammed! ! ! !
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Copyright declaration: original model works, without permission, no reprint and commercial sale!
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MOD by:HugeDragonYK HAVE FUN. 11/10/2024 v1.1
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--About <urban expansion project package II> series [WIP] , please see the TPF website forum.
https://www.transportfever.net/index.php/Thread/13178-TPF2-WIP-Urban-expansion-project-package-for-TPF2-lol/?postID=277982#post277982
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11 Comments
asmsiantar22h Feb 22 @ 2:33am 
Will you do police stations and police cars?
Jorik Jan 21 @ 6:41pm 
BEST MODS ON STEAM WORKSHOP!!!! Amazing!!!

By any chance you would outsmart me in finding a way to bypass "SkipCollision" to create in any 'track' streettracks and crossings by incident? I am not familiar with LUA.

I have tried this once but i quit due to aliasing (moiree effect); the Holy Glow and 'many corruptions' out of 'many corruptions' the DPI settings of my GPU are no longer supported.

Thus; i saw a presence of a Moiree effect on your Youtube Channel aswell;

The way to fix this; and was sent to 'Urban Games' over 'cruel' effects; to be a missing ambience shader program; the Solution is to either be able to set damping; and lumination of the primary lightsource whereas adjustment because of (missing backlights) et soforth is required to calibrate.

The Sun (primary lightsource) should be fixed to the camera viewpit and rotate with it or fix it to the world so it does not move at all before it develops into something more beautiful.
꧁༒꧁Nuckem꧂༒꧂ Oct 15, 2024 @ 11:06am 
Good mod!:steamthumbsup:
hugedragonyk  [author] Oct 15, 2024 @ 3:19am 
@Eugen97[LV]
Because there is no collision detection setting for the intersecting PATHs in the TPF2 game, that's a problem with the game's own settings, and I can‘t solve it.
You can set up a station nearby track-cross to make the train stop temporarily in one direction.
Eugen97[LV] Oct 14, 2024 @ 11:09pm 
Вещь классная, но поезда проезжают друг через друга встречаясь в этом месте.
CatFromMars Oct 13, 2024 @ 5:57am 
给大佬点赞!!!!:steamthumbsup::steamthumbsup::steamthumbsup:
Vimes Oct 12, 2024 @ 7:03am 
Ah many thanks, so I'll rephrase the part I copied - my fault for not understanding....

"Use this mod on a new or saved game"

Thanks for the placing first tip, appreciated :)
hugedragonyk  [author] Oct 12, 2024 @ 6:01am 
@Vimes
You can use this MOD in new games or saves without any impact.
It is recommended to place this 4-way track module in the game map first, and then connect the railways in four directions at will, because the track interface of the MOD is relatively compact.
Vimes Oct 12, 2024 @ 4:48am 
Use this mod in new game or archive

The above might confirm what I'm asking.....

This can't be used on a game in progress..?

Thanks for what you continue to do 👍🏻
Pitagoras991 Oct 12, 2024 @ 12:11am 
I really like the railroader figure!