Timberborn

Timberborn

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Emberpelts
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1.037 GB
Oct 10, 2024 @ 7:42am
May 13 @ 7:51am
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Emberpelts

Description
This mod adds a new faction, The Emberpelts! The Emberpelts have an affinity for the colour red, and fire.
This is my first mod for Timberborn.

Unlock requirements Folktails Wellbeing 1.
It is currently still a work in progress.

Description of the faction:
The goal was to maintain that Vanilla feel, as if the game added an official new faction. Most of what you've come to expect from Folktails and Iron Teeth will also be in Emberpelts but with a new colour scheme and aesthetic.
Emberpelts love fire, that means they HATE water. The new challenge to the faction is to try not to get them wet.
Most of their crops are new, but a few are reused such as Wheat, Corn and Canola. All food recipes are new, Most foods are cooked similar to Folktails, what else would you expect from a faction that likes Fire? They also have fruit juices to drink, they're not really a fan of water.
This mod has a new resource of Clay, which you can turn into Bricks as a construction material. They also make Charcoal for use as a fuel.
Most of the items from Aesthetics and Wellbeing sections are currently just recoloured versions of a hand-picked combination of Folktails and Iron Teeth items, like the dance hall and exercise plaza.
The primary means of generating power is from burning a fuel in an engine. They have more than one type of engine, each burning a different fuel. I also added a few extra power shaft variants to make connecting on multiple levels easier. Generating power from water is limited to a small water wheel.

There's a 1/6 chance that an Emberpelt beaver will have charcoal coloured fur, and these adult charcoal fur beavers have red markings. This is not a bug, these are not Iron Teeth beavers.

As of Update 7, you will also need to install the following mods.
https://steamcommunity.com/sharedfiles/filedetails/?id=3416879061

Known mods that crash with Emberpelts:
AquaCadre
More Paths
Berries are Delicious

Known mods that cause issues with Emberpelts:
No More Ground Only

Known mods that do work with Emberpelts:
Pipes (Old Gopher)
Fly Wheels
2 tall small storage+
Power Shaft Extension
Automation
More Groups
Rotating Sun
And more...

My mods for Emberpelts:
Project Phoenix
Emberpelts don't breed
Patch Mods (they also need the original mod)
Ladder
Choo choo!

Thanks to Knatte Anke, for teaching me the basics of modding in Unity and modelling in Blender.
Thanks to Tobbert and Battery Smooth for helping with scripting.
Thanks to lapantouflemagic Author of Water Beavers mod, who helped solve some strange behaviours, and more.
Thanks to zxuiji Author of Greedy Beavers mod, for getting me started on making a new faction.
German translation by Ayargajin

https://www.patreon.com/c/Bobingabout
Popular Discussions View All (3)
1
Apr 25 @ 8:31am
Placing small warehouses on top of gristmills?
FinallyCanuck
1
Apr 25 @ 8:30am
Reproduction Idea Mechanics.
wadeweinrichcamacho
2
Mar 24 @ 9:34am
My game is crashing on Experimental with only these mods, in this order. (Exception log below)
corrpendragon
229 Comments
Bobingabout  [author] 15 hours ago 
There are 4 beavers that should show up in aproximately every 1 in 325 beavers that have custom textures, named after modders, including Tobbert (Sandy), Battery Smooth (Green), Lapan... (Radioactive Whitepaw) and Myself (customised red). These can show up in any faction if you have this mod installed and enabled.

If you really want to delete it, you can browse to the mod's install folder (which will be under steam\steamapps\workshop\content\1062090\3346318229\), go through version-0.7\Blueprints and delete the CustomBeaverNamesList folder. you can also delete the CustomBeaverByName folder if you want, but isn't required.

You'll need to do that again after every mod update.
Ishalik May 13 @ 12:56pm 
just a quick question - i got at random some green beavers - does that come from here?
As those only show up in my emberpelt saves so far and i am trying to narrow the mod down that causes this bug as it does interup the otherwise lovely buzzing city of red and grey beavers.
So i wanted to see it can remove the offending mod except it should be this, then... well dunno how to change that.
Bobingabout  [author] May 11 @ 6:12am 
@Hosatsu You need to get the version of Ladder for Emberpelts. The original by Tobbert doesn't work with Emberpelts.
Hosatsu May 10 @ 9:39pm 
The Mod Ladder is not displayed for use in the Mod Bieber faction Emberpelts
Bobingabout  [author] May 10 @ 5:34am 
To Breed, Beavers need to not have any needs in a critical state.
If the an icon shows above the beaver's head (like hunger, thirst and injury) that counts as being critical, so they won't breed in this state.

So... Wet Emberpelts don't breed.
The Stefs May 9 @ 1:32pm 
They need their basic necessities fulfilled, like Fire
jannik-loew May 9 @ 12:02pm 
i had the same issue with always wet beavers on a map with very low land being over water. so may it be possible that they do not breed when they are wet?
Bobingabout  [author] May 4 @ 2:13pm 
They should just breed like Folktails. 2 Adults in the same lodge, small chance to get a child.

Unless you have Emberpelts Don't Breed installed, then they don't.
You also have the optional mod Project Phoenix that adds "Phoenix pods" that behave the same way as IronTeeth Breeding pods.
paradies.veit May 4 @ 1:05pm 
how do they breed mine didnt breeded yet and i have enough food enough amusment places and enough room anyone know why?
Demon117 Apr 29 @ 6:14am 
Ember Pelts reminds me of the Dark Iron Dwarves from World of Warcraft