The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Conjuration Upgraded
   
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Category: Dawnguard, Gameplay, Magic
File Size
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11.668 KB
Oct 31, 2014 @ 12:56am
1 Change Note ( view )

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Conjuration Upgraded

Description
As anyone who tries to play Conjuration-school knows, the lower-level spells are--aside from aesthetically--all but useless. A familiar dies in one hit, as a general rule, even against opponents that are only level five. This little mod really just takes player-summonable creatures and makes them level according to the character's level. This DOES have the additional effect of making most NPC summons Player-level as well, so beware.

My initial attempt also included altering the perks to allow spell magnitude and duration to scale up slightly as Player Conjuration skill increased, which would allow lower-level ressurection spells to work on slightly higher leveled dead. This turned out to have the astoundingly terrible drawback of altering any and all Magic Effects, buff and debuff alike. This resulted in ingredient-testing proving fatal and the Archery ability of 'Steady Hand' killing you in under two seconds, among other things. So, I gave up on that little modification until I can figure out why that's happening--if anyone has any clues, that'd be awsome.

Meanwhile, anything you summon that doesn't require a dead body lying around is going to be a bit more helpful while it lasts.

REQUIRES DAWNGUARD
6 Comments
Tsume12  [author] Jan 16, 2015 @ 1:34am 
No, mod-summons are not effected. I can't really do anything about mod-summons without either having the mod myself and patching it in or scripting, the latter of which seems like a bad idea as I'm not very good with programming of any kind.
The [Friendly]™ Derakor Jan 13, 2015 @ 11:15am 
Last question, will this affect mod summon creatures? as you might know their are lots of those, and if this did affect them, it would be very neat
Tsume12  [author] Nov 11, 2014 @ 1:47am 
Second, The Friendly Derakor, I could indeed take more pictures if you wanted me to, but there isn't much point. I haven't changed graphics at all and you can't visually see the changes I have made.

Tsume12  [author] Nov 11, 2014 @ 1:47am 
In order: Pilkka, no. Since conjuration spells themselves do not actually cause damage, this did not alter any damage-indicing abilities of summoned creatures or raised dead. I would have to alter the base race stats of every raise-able creature (which would make them do more damage to you while living, as well) and change the destruction spells used by summoned creatures, which are shared with most everything else. I COULD overhaul the destruction spell setup or make new spells for summoned creatures, but, again, NPC-summoned or random-spawns would share any increased stats. Doesn't seem worth it. It only changes durability by allowing summons to scale with player level.

The [Friendly]™ Derakor Nov 9, 2014 @ 5:06pm 
so any more pictures to show more of the mod?
nilkka Nov 9, 2014 @ 1:28am 
is this mod add extra damage in conjuration spells ? (sorry my bad english)