Europa Universalis IV

Europa Universalis IV

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Religions and Cultures Expanded
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26.277 MB
4 okt 2024 om 11:42
1 wijzigingsnotitie (weergeven)

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Religions and Cultures Expanded

In 1 verzameling van LimonenZitrone
Expanded Mod Family
11 items
Omschrijving
Welcome to Religions & Cultures Expanded
This mod aims to change and add religions, cultures, culture groups and mechanics.

Currently Added
Currently the following religions are changed or added:
  • Bogomoilist
  • Hindu (Vanilla, changed mechanic)
  • Jainist
  • Nestorian
  • Manichean
  • Nang Chos
  • Vidilist

Currently the following new culture groups are added:
  • Aramaic

Currently the following new cultures are added and the following Vanilla cultures are swapped to different groups:
  • Avshars (Iranian)
  • Farsi (Iranian)
  • Parthian (Vanilla, moved from Lost Cultures to Iranian)
  • Azeri (Altaic)
  • Kalmyk (Altaic)
  • Oghuz (Altaic)
  • Qashqai (Altaic)
  • Coptic (Sudanese)
  • Assyrian (Aramaic)
  • Babylonian (Vanilla, moved from Lost Cultures to Aramaic)
  • Chaldean (Aramaic)
  • Hebrew (Vanilla, moved from Lost Cultures to Aramaic)
  • Manichaean (Aramaic)
  • Phoenician (Vanilla, moved from Lost Cultures to Aramaic)

Detailed information about the added content can be viewed in-game via a custom startup screen, which can also be opened again later with a button in the top right near the date controls.

Converting to or away from the new or changed religions by console should be avoided, because that can break things. To convert to the new religions, if you want to cheat, you can trigger the event rce_events.1 with the console.

Localisations
  • English localisation included
  • German localisation included
  • French localisation included (English language)
  • Spanish localisation included (English language)

Compatibility
  • EU4 Version: 1.37
  • should be compatible with any DLC
  • playing with mods adding content specific to certain Vanilla religions or cultures may lock you out of that content when those were changed or the starting situation of countries with such content were changed in this mod
  • there will be major compatibility issues with mods that (Expanded Mod Family mods excluded, since those are compatible):
    • add or change religions
    • change Vanilla cultures
    • change at least one of the following files in the interface folder: countryreligionview.gui or topbar.gui
  • there will be medium to minor compatibility issues with mods that (Expanded Mod Family mods excluded, since those are compatible):
    • add or change religion icons
    • change Hindu deities in the common/personal_deities folder
    • change at least one of the following files in the interface folder: alerts.gui or provinceview.gui
    • change at least one of the following diplomatic actions in the common/diplomatic_actions folder: giftaction, guaranteeaction or insultaction (exceptions: Force Revoke Guarantee & More Favor Actions)
    • change the file in the common/governments folder
    • change at least one of the following scripted functions in the common/scripted_functions folder: can_claim_defender_of_faith
    • change at least one of the following static modifiers in the common/static_modifiers folder: devotion, innovativeness, prestige, religious_unity or republican_tradition
    • change at least one of the following files in the decisions folder: GreekNation.txt, IsraelNation.txt, Ottoman.txt, PersianNation.txt, TibetanNation.txt or TurkishNation.txt
    • change at least one of the following files in the events folder: Hinduism.txt or flavorKLM.txt
    • change at least one of the following events in a file in the events folder: MEE_Byzantine_Events.7
    • change at least one of the following files in the missions folder: DOM_Ottoman_Missions.txt, KoK_Persia_Missions.txt and Tibetan_Missions.txt
    • add the tag NPA
Major compatibility issues here mean that the mod will be unplayable for the most part. Mods that change or add religions will most likely clash with the religions added in this mod, same applies to mods editing Vanilla cultures. Mods replacing the mentioned interface files will lead to many new mechanics not being usuable.
Medium and minor compatibility issues here mean that the mod will be playable for the most part, but certain features will not work correctly. Some things might be missing or not work as intended.

Credits
  • some graphics were taken from Crusader Kings III and then changed

Other
If you find any bugs or have any suggestions, please let us know in the comments or on our Discord[discord.gg].

Also check out other great mods on our partnered Europa Universalis IV Discord[discord.com].


117 opmerkingen
SonofMarduk 23 mei om 7:49 
I concur with the discussion around Mandaeism and Manichaeism, I got a shock when I started my game and saw an Aramaic speaking Manichaean culture in south Mesopotamia 1444. The religions are also very different.
TheAuditor 20 mei om 17:04 
Yeah also why its still having manichaeism in 1444, theyre in China at that time on Qunzhau Fujian until now. For Iraq its the Mandean....
Tawani 16 mei om 14:12 
Mandaeism on the other hand is founded around the central figure of John the Baptist, though Mandaeism is moreso a gnostic religion than anything. It is similarly dualistic and probably was heavily influenced by zoroastrianism and manichaeism, but what matters most is that, the location where you put this "manichaean" culture is the exact spot where you would find the mandaeans. They have their own form of -Aramaic- as a liturgical language, and are a well attested group in Mesopotamia in this time period, unlike the Manichaeans which to my knowledge have largely gone extinct by now.

// 2
Tawani 16 mei om 14:12 
I have a feeling that you guys got somewhat confused about Manichaeism. Or more precisely, I think you guys are actively confusing Manichaeism with Mandeaism/ Nasorianism.

Manichaeism was a major dualist world religion in antiquity, which could be found as far west as Numidia (if Augustine of Hippo is to be believed when he says he was formerly a Manichaean), and as far east as China which is where you will find the last possibly remnants of it.
Manichaeism, just like Christianity or Islam, always adapted the local vernicular as it was a wholistic religion, incorporting the Buddha, Jesus and what have you wherever it emerged; and while no doubt there were probably Aramaic speaking Manichaeans out there, they did never develop an enthoreligious identity.

// 1
Taboret 15 mei om 3:33 
The issue is there are few standard culture mods that are way more expansive that (according to your compatibility note) are not possible to be run with your religion changes. So by merging those two aspects into one mod you get compared against other mods.
LimonenZitrone  [auteur] 14 mei om 8:31 
@_Phobics: We haven't changed too much about cultures yet, so what you mentioned is from the base game.
_Phobics 14 mei om 6:32 
The religion part seems cool but the culture part is really not good for an apparent culture mod. Iberia being united, occitan not being it's own group, too much germanic, north africa is too clean, balkans oversimplified and those are just the ones I know about
jurrasiczilla 10 mei om 15:22 
agreed with below as a turk
Isa 10 mei om 2:24 
It would be more logical to add tatars (mishar, nogay, crimean tatars, siberans) to altaic group. As a Kazakh, it so weird for me to see Nogays or Siberian Tatars to be separate group because historically after different events most of them become part of our nation. As one great guy named Asan Kaigy stated: I was born Nogay, Lived as an Uzbek and died as Kazakh. Turks are also altaic but logically they r a bit far culturally in that times than Tatars. And maybe would be more logical to change culture group name to Turkic one? If you think that its too much for one culture group, than it can be Eastern and Western Turks, separating Anatolian Turks, Azeri Turks, Turkmens (afterall the one who created the Ottoman Empire was from Turkmeni tribe) and Crimean Tatars (since they had their own huge history with Anatolian Turks and most of them migrated to Turkey due to certain historical events) into Western ones.
TheHidingTree 8 mei om 19:01 
@LimonenZitrone: Thanks for the response! I was not aware that Europa Expanded and your mod weren't compatible. Thanks for taking the time to answer my comment! Love the mod and wish you the best!