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There are ways I could work around this, but this isn't something people are likely to run into in a normal play though since factions need to be setup with standard or custom Xenotypes.
The issue you may run into is that I don't think that all the vanilla xenotypes that "look" like a baseliner have all of these attributes. That could be fixed by a mod to patch them in. I know I have used a mod to do this in the past as a side effect, but I don't remember which one did it as it was long before I started modding Rimworld.
i have one question/suggestion. would it be possible for to override the genes conflict when making custom xenotype? for example, i wanna do a human supremacy ideology and dislike every non-human like gene. so when i make my custom xenotype, i include every genes that doesnt give non-human like features like different skin colour, horns, etc. but when i select genes that boost melee skill and greatly boost melee skills, it conflicted.