Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Anyways, thanks again for making the mod, and hopefully some of the feedback I gave will end up being useful. Cheers!
PS: Sorry for cutting my messages up into three, but the character limit on messages forced my hand
on that note i'd also like maybe some more upgrades in the same vein as the one that upgrades your intrigue. Maybe one for each stat?
On a very personal note, I think the thing I miss the most when I'm an adventurer, besides how annoying it is to get new blood into your family sometimes, is the lack of a court tutor. So maybe a building that enables a landless version of that position?
I think for suggestions, besides giving the marauders some unfavoured terrain reducing the dread bonus about a factor of 10.
Besides that I think I'd enjoy a bit of a rehash of the different men-at-arms from the pardoner upgrade. Maybe it's just because I get a bad taste in my mouth from the fact that I can even hire rapists, but maybe some sinfull clergy members? Maybe some exiled nobles as some heavy cav? Just some options that feel bit more flavorful I think I'd personally enjoy. Since it's all around criminals you could play around culture-specific "criminals", like reformed vikings of what-have-you-