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Carnage
   
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Oct 2, 2024 @ 8:18am
Jan 17 @ 3:11pm
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Carnage

In 1 collection by RyuHardGore
Kenshi's people
5 items
Description
DANGER: The meat festival has begun!

This is a review of the equipment and stats for: Cannibals, Cannibal Hunters, Fogmen, Skin Bandits and Shrieking Bandits

I recently went to the Fog Islands and the Cannibal Zone and I didn't feel like they were the threat they should be, so I implemented some improvements.

VANILLA ADJUST: This mod does not add new elements, it only modifies those that already exist in the game, the objective is to polish the base game

OFFICIAL TRANSLATION: This mod uses the names from the base game so it uses the official translation of the game.

THIS MOD AFFECTS:

- NO ESCAPE!: Cannibal and Fogmen patrols no longer walk, they now run and have received upgrades to their athletics skills! will you be fast enough to escape?

And it only gets worse! Now cannibals and fogmen can smell blood and are attracted to it like animals, so battlefields and corpses will attract nearby cannibals and fogmen!

If you take too long, enemy reinforcements will arrive!

- CANNIBALS: Adjustments to their equipment and stats now wear loincloths dyed with their war paints and now the little yellow ones also use Flesh Cleaver

Mighty Canhead: His stats have been improved and his equipment, now wields his powerful combat cleaver! And his legendary helmet is even tougher than ever!

Meat Lord: This strongman now uses an incredibly heavy and deadly Fragment Axe, be careful of his powerful blows, although he is less athletic than his companions

Cannibal Grand Wizard: Oh the leader of the cannibals, now his strength lies in his intelligence, because he has learned to use better equipment and weapons that he got from one of his lunches.

Now he proudly wears his incredible rusty samurai armor and his powerful Paladin's Cross!

CANNIBAL HUNTERS: I gave these guys better equipment for their mission: killing cannibals, now they use katanas and nodachis (the best weapons against unarmored humans) now they wear an emblematic red scarf dyed with the blood of those who lost (or at least that's what they say) they also use mercenary equipment along with samurai pants all of good quality, their captains wear Samurai Armor

All their equipment was bought in the nearby united cities

Now only half of them use crossbows dividing them into frontal attack squads and crossbowmen increasing their effectiveness in combat

- FOGMEN: These boys now retain the old clothes they once wore, now dyed in a peculiar color, they also retain the weapons they carried in times past, so they now use Heavy Polearms and their statistics were improved a bit, especially the soldiers.

Skin Bandits and Shrieking Bandits: I put pants on them :D

They may be crazy but they still retain their shame and the other... humans... just want to seem more "normal" Humans wear pants! they said

I RECOMMEND IMPORTING THE GAME SO THAT THE GAME WILL RELOAD ALL NPCs
15 Comments
ILUVGAMES28 Oct 3, 2024 @ 10:34am 
OK thanks for responding
RyuHardGore  [author] Oct 3, 2024 @ 6:15am 
@ILUVGAMES28 - "The only mods that may cause incompatibility issues are those that change what equipment the cannibals use" This is what it says in its description
mykomark Oct 2, 2024 @ 2:58pm 
With a patch, you could make some distinct tribes.
Etc. some slower but stronger (full naked) or even "gender locked" tribes like amazons of cannibals.
Endless possibilities...
RyuHardGore  [author] Oct 2, 2024 @ 2:49pm 
I've already spoken to the creator of Reactive World, it seems that the only thing that happens is that the new cannibal tribes would not run or seek blood because they are new squads that do not exist in Carnage. Therefore I will try to make a compatibility patch.
mykomark Oct 2, 2024 @ 2:32pm 
Just looked that RW added 17 Cannibal Tribes, would be cool if they had different colours and even maybe some different weapons.
Maybe some will make a patch some day.
mykomark Oct 2, 2024 @ 2:24pm 
I looked a bit, maybe it's working with RW.
Just all tribes will have the same colour of clothes.
RyuHardGore  [author] Oct 2, 2024 @ 12:13pm 
@crunk aint dead - Yes, I thought about leaving the tubes as the workers' weapons but that made them not as lethal as I wanted (since they are the majority)

Also in caravans and mercenaries I made the south hivers use polearms as their main weapons so it was also to have a coherence between my mods

Basically I made the polearms and heavy polearms the characteristic weapons of the hivers, in the ant hives the workers also fight so imagine that these polearms are like their jaws or stingers

:praisesun:
crunk aint dead Oct 2, 2024 @ 12:02pm 
@RyuHardGore I get that, I would say let the dead hive princes and soldiers keep the weapons and maybe give the drones rusty pipes and such?
RyuHardGore  [author] Oct 2, 2024 @ 11:57am 
@crunk aint dead - well the Shrieking bandits weren't really naked they only wore underwear, and I only gave them some pants :v (maybe I'll make more changes later)

about the fogmen you have to keep in mind that they were once "normal" hivers so they must have had cities like the south hivers, but something happened and they became what they are now, my idea was to make them keep the clothes and weapons they used, like the zombies who keep their clothes :DSTskull: