HUMANKIND™

HUMANKIND™

26 ratings
The Cults of Halloween (New Halloween-Themed Cultures!)
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149.133 MB
Sep 26, 2024 @ 4:41pm
Nov 25, 2024 @ 3:23pm
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The Cults of Halloween (New Halloween-Themed Cultures!)

Description
Hello, and Happy (almost) Halloween!

To celebrate the upcoming holiday, this is a modpack that includes 8 new cultures and 7 new wonders. Instead of adding new countries, the cultures revolve around cults that worship the various legendary Halloween monsters!

This is my first Humankind mod so PLEASE let me know if there are any bugs. I plan to add new Tenets and Resources in future updates!
15 Comments
kcbeats18 Aug 29 @ 2:57am 
Congrats on the baby, lol
Kirbyfanner  [author] May 28 @ 5:33pm 
Hey everyone! Sorry there hasn't been an update in a while, I just had a baby and it's been hectic!

I'll start by updating the mod to support all the latest updates, and adding more information here on the Steam Page. Then I'm open to any new cultures - thanks for all the suggestions so far!
Cosmic Fox Mar 10 @ 7:12am 
Dumb concept!
lordnas1110 Mar 4 @ 2:22pm 
it would be cool to have different punk themes as cultures
Theorden Feb 22 @ 5:37pm 
This mod is great! I love sending the headless horsemen across a windswept Tundra that only I can build on because my starting civilizations is the undead.

I set the map to a frozen waste, my undead civilization thrives while the others struggle for survival. I harry them at will demanding their subservience one by one.

It's like playing as a dark lord, sending out werewolves, vampires, and Frankenstein's monster is also fun, altho he isn't useful until you get airports bc he has 1 movement.
ArcaniteM Feb 12 @ 7:32pm 
Please add more.
Theorden Jan 11 @ 9:16pm 
I was going to choose the Flying Dutchman bc I'm playing an island map, but it needs to be moved forward and it's strength increased or it needs to maybe be paired with a raid coast option, idk.

The Issue with Flying Dutchman is no one is ocean fairing when that Culture is set, so you're basically just in the sea alone with no one to fight and nothing to do with the Capital Ships.

Then when people do get ships, some of the Tireme type vessels already have 50 strength, so the Flying Dutchman is kindof meh at that point if you were even able to build them.

With the Pharoh or zombie or vampire civ, if you sacked a city with you zombie or vampire units, you could get some equivalent amount of those troops, so it would be easy to steamroll, if that is something you can add, idk.
Theorden Jan 11 @ 9:16pm 
This Mod is AMAZING!

I hope we see more.


Zombies
Cyborgs - Skynet (Final Culture)
Orcs (?)
Elves
Dark Elves
Dwarves
Fairy

You could get into star wars
40k
You could take from Age of Wonders with elemental leaders
Age of Wonders Planetfall.

Really just do whatever Civilization mod stuff you think is cool.

This could really breathe new life into this game for me.
Theorden Jan 11 @ 7:58pm 
BRO!!! This Mod is HYPE!!!

EVERYONE HERE SHOULD DL IT NOW!

I'm Conquering the Planet with HEADLESS HORSEMAN!!!

And my Influence is so high they're all BEGGING me for an Alliance.
ArcaniteM Jan 9 @ 11:24am 
VERY COOL mod. Quite fun and I like the imagination.
The werevolves idea of how they transform is quite amazing.
Would love to see it expanded. Maybe some Kthulu action in the industrial era. Perhaps some aliens or AI terminators in the modern.

Either way wonderful mod.