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Een vertaalprobleem melden
Yes I'm using RSR because it offers a clear upscaled image.
What you're suggesting is to not use any upscaler so the default upscaling method would be bilinear handled by the GPU.
In my case RSR gives a much better image clarity. I'm rendering a custom resolution of 2336 x 1314 upscaled to 4K with RSR + CAS filter (the sharpen slider) + lumsharpen from reshade. It is much better than bilinear + CAS filter + reshade.
In other games like D4, I use bilinear upscaler + ingame sharpen. That's because of the artefacts/ghosting produced by FSR1 or FSR2 implemented by the game itself.
I am fixing artifacts the game has, aliasing on things even with AA enabled (wtf, devs) and sharpening a little bit.
Using effects in this order. Deband; CMAA_2; CAS