Conquest of Elysium 5

Conquest of Elysium 5

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Imperial Guard (Cadia)
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File Size
Posted
Updated
18.114 MB
Sep 22, 2024 @ 10:12pm
Apr 15 @ 10:08pm
22 Change Notes ( view )

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Imperial Guard (Cadia)

In 2 collections by Vorochi
Vorochi Warhammer 40k Mods
17 items
Vorochi Warhammer Mods (Music versions)
11 items
Description
This class features the Cadian regiment of the Astra Militarum, His Imperial Guard, the anvil upon which the hammer of the Astartes is struck. They are the fighting men and women of the Imperium, and they will die by the score to secure His victories.

This is an almost exclusively ranged class, with a heavy focus on artillery and human wave tactics. Mines and settlements are of extreme importance, with the arrival of an Ecclesiarch permitting the advancement of blessings to be placed upon those seen worthy in His righteous gaze. The presence of the Mechanicum is of equal important, as it is only through the tireless work of the Enginseers that the armored fist of the Guard may be brought to bear on Elysium.

ToDo:
- Towed artillery
- Basilisk artillery
- Commissars and Auxiliaries
- Balance updates

Note: Because Conquest of Elysium uses unit names, instead of IDs or the like, to reference data, this mod is almost guaranteed to be incompatible with the Imperial Governor mod already on the workshop.

Though nobody in particular asked, I recently opened a Ko-Fi account- in case anyone wants to financially support my work, or to commission sprites and the like for their own projects:
https://ko-fi.com/vorochi

Discord server for this mod pack, intended for community discussion, multiplayer game hosting, as well as general news updates about the mods:
https://discord.gg/fE6sF89n44
Popular Discussions View All (2)
13
Jan 12 @ 12:54pm
Bug Reports
Vorochi
8
Mar 1 @ 10:52pm
Suggestions
Vorochi
43 Comments
posd23 Mar 31 @ 11:59am 
Ah well if you do ever get into the bigger stuff in the far future id love to see it get Overpowered and rediculous XD
Vorochi  [author] Mar 31 @ 11:04am 
Uncertain if I’ll be making a Baneblade, as they’re likely too big for CoE. The Macharius is probably the largest tank I’ll do.

Most likely, the Malcador is the next tank they’ll receive- mainly because I’ve been working on a few for Solar Auxilia on tabletop!
posd23 Mar 31 @ 10:42am 
honest to god loving the mod can't wait till more war machines of the imperium show up...m..maybe a baneblade or three
Vorochi  [author] Mar 5 @ 11:06pm 
Major update, adding the seven Leman Russ variants that weren't already in the mod, as well as majorly buffing Leman Russes in general. These changes will be mirrored for the Lost and the Damned soon, as well.
cabela101 Jan 22 @ 11:36pm 
ah alright, thank you
Vorochi  [author] Jan 21 @ 11:14am 
Whiteshields can be gained from the ‘conscription’ ritual. Shocktroopers can also be recruited normally, 5 at a time, or the Castellan can call full platoons of them.
cabela101 Jan 21 @ 11:10am 
small question, how am i supposed to get more shock troopers if i only get feudal troopers from towns but it asks for whiteshields
Vorochi  [author] Jan 11 @ 2:16pm 
Fixed and uploaded. You will likely need to unsubscribe and resubscribe for it to update.
general chAOS Jan 11 @ 1:54pm 
I get the errors

Error in mod 'D:\SteamLibrary\steamapps\workshop\content\160634\333628581\5/ImperialGuardV1.0.c5m' at line 651

Image file 'D:\SteamLibrary\steamapps\workshop\content\160634\333628581\5/CadianGrenadeLauncher1.png' does not exist
Vorochi  [author] Nov 7, 2024 @ 10:52am 
I can’t do anything about the AI cheating, modders have no control over the AI beyond telling it what rituals are important.