Legend of Grimrock 2

Legend of Grimrock 2

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Chaos Isle
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19.720 MB
22/set./2024 às 15:56
17/dez./2024 às 21:07
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Chaos Isle

Descrição
Explore a land imbued with the power of the Elements.

- 15 Levels (2 are "bonus" areas that I wouldn't fully count)
- 64 Secrets
- 20 Power Gems, 5 Essences, 2 Endings depending on whether you find/use the Balance Essence or not.
- 4 Boss fights, plus just as many pseudo-boss encounters, plus the Final Boss fight.

*Rebalance Update*
Most Classes, Skills, and Items have been rebalanced. Every Class has a +1/Level stat, and the Firearms Skill now reduces cooldown by 10% per Level, up to 50%, which should potentially double DPS. I recommend creating a new party and trying different builds to see what's been changed.

Inspired by the likes of Zelda and Metroid, this non-linear dungeon has been meticulously crafted with a focus on environmental aesthetics and organic navigation. Chaos Isle is meant to be more than simply a series of puzzles and combat encounters. Each level is designed to be thematic set piece that inspires exploration and investigation, and all of the levels are designed to work together to form a cohesive world.

Climb a volcano, brave the icy waters of a frozen lake, go to the beach, explore the mucky ruins of a sunken tower, infiltrate an undead village, and even travel through time. Make creative use of shovels, ladders, figurines, and the Serpent Staff to seek out the Power Gems and Elemental Forges. Use the energy of the Essences to power The Array, and apply your knowledge of spellcasting to turn its awesome might against... The Rune Master.

This is meant to be a "Vanilla +" experience, meaning essentially all the same skills, spells, equipment, and mechanics of the original game. All your vanilla campaign builds should be fine here; all the equipment is there (if you can find it all). There are no mods except for the wonderful Winter Tileset that makes for a beautiful snow level and a great urban setting.

Special thanks to Skuggasveinn for The Winter Tileset, Isaac from the Grimrock.net forums for the "tomb wall fix", Steingrimur Oskarsson for the LoGII YouTube video tutorials, and everyone in the Grimrock community, wherever you are.

I put a lot of work into preventing the player from getting stuck. That being said, this is my first dungeon, and I can't guarantee that it is 100% foolproof, so if you don't want to get a soft-locked save file, please don't tempt fate by going around throwing keys into trees or anything like that. Also, DO NOT DROP OR THROW THE SERPENT STAFF!

I hope you enjoy this dungeon. Please feel free to post any questions, comments, bugs, or graphical issues. Thank you for playing.
Discussões populares Ver todos (8)
58
22 de jan. às 9:41
Secrets, treasures and Yirk Castle
MrEmilio
28
1
3/out./2024 às 16:02
Sorry i use this because more of 1000 characters ^^
Orace
22
26/out./2024 às 12:26
Things I'd Like to Add or Change (Suggestions Welcome)
ChaosLord316
356 comentário(s)
Ken_Tucky 4 de jan. às 11:34 
I'm sorry, but I did not like this mod. I've played quite a frew mods for Grimrock 2, but this was one of the most frustrating I've played. I found the map design very confusing, hard to know what to do and got stuck quite fast. Well, maybe I'm getting to old :(
ChaosLord316  [autor(a)] 20/dez./2024 às 17:27 
Oh yeah. I was going to post a link, but I forgot. Here it is.

https://www.youtube.com/playlist?list=PLXREATG5ylhNGZHZGk3Oq0A8wPXAk-0ye

As far as I know, this is DonEmilio's third or fourth time playing this dungeon, so it's not as much of a first-time let's play, and more of a walkthrough guide.
zizzencs 20/dez./2024 às 13:47 
Found Emilio's let's play, I'll watch it. No commentary, unfortunately, but it still will be interesting :)
ChaosLord316  [autor(a)] 17/dez./2024 às 21:50 
I looked into the SW pressure plate and Poison Bolt. There isn't any seaweed in the way of the plate, so I don't know what I can do other than move it or make a sign pointing to it. As for Poison Bolt, it should require Earth 3, which I think is when it becomes Greater. Correct me if I'm wrong. I can't find the programming for when it becomes Greater, so I don't know for sure. If you don't want to put points into Earth Magic, the Venom Edge should also work, and maybe the Shaman Staff too since it also casts Poison Bolt. I've tested the Venom Edge but not the Shaman Staff.
ChaosLord316  [autor(a)] 17/dez./2024 às 21:47 
Alright. I did some tweaking and published an update. The biggest changes are the NE Temple level is converted to outdoors, there's an additional final boss fight in the secret last level (it takes a bit of exploring to activate it), and Secrets now grant 500 Experience Points to the party. See the Change Notes for all the details.
ChaosLord316  [autor(a)] 17/dez./2024 às 14:54 
Congratulations! Thank you for playing and for your feedback. Once I get back into the swing of things, I should be able to make most of these changes easily enough. I still have the outdoor Temple update to roll out, and I'll try to get most of these changes in that update.

I don't think the Master Key or Wizard's Virge count as Secrets, and I don't have a clue in the dungeon for how to get them... yet. It is possible though, and I'll try to get a proper clue for them in the next update.

I really like the idea of a "tutorial" as you describe. That might take a bit more creative editing, so I'll probably save that for a later update. I'm looking forward to the challenge.

The user DonEmilio (or MrEmilio here on Steam) has some playthroughs on YouTube, but they might be unlisted. I'll see if he'd like to post a link to a playlist for everyone.
zizzencs 16/dez./2024 às 13:20 
Aaand got the ending with 5 essences. Nice! :)

Got all but 4 of the secrets, missing Bane, Master Key, Wizard's Verge and ???.

Final thoughts are mostly unchanged. Add more and more specific hints to the game and it will be one ot he most memorable mods available for this game. More visual indications for the windgate locations in the NE, way more specific hints for the SE, less hidden pressure plate and fixed poison bolt reaction in SW.

Indicate dig spots better if possible.

I think a "tutorial" where you fall in a basin and the way out is to dig under an arch would be awesome, as well as a similar tutorial that needs you jumping over something.

Overall, a very nice experience - thank you for making this!

(I'm also looking forward for let's plays on youtube. I'd like to see what people are struggling with more/less than me. Do let me know if any such let's play exists.)
zizzencs 16/dez./2024 às 12:53 
@ChaosLord316 - thanks. I got the gem - though even after finding the location it took a lot of effort to find the key. I can see it now if I really want. I think it is a bit too obscure. Maybe make the maps tiles shape a key as well?

After getting the gem it was easy to collect the last 3 Power Gems, so I got all 20. Exchanged them for 5 essences, including the balance one. I guess now only the endgame remains...
ChaosLord316  [autor(a)] 15/dez./2024 às 18:10 
I have returned. My computer is up and running again, and I have access to my original dungeon files, I've just been playing a bunch of modded Fallout 4.

The Blue Gem is indeed the "key" buried in the snow, in the SE level proper, not in The Nexus. It's buried in the SW part of the SE level, and is accessible pretty early, before entering the caves.

The Level 3 Poison Bolt is a technical issue that I'd like to fix. There are two Poison Bolts, regular and Greater, and the secret is activated by the Greater one only. The Venom Edge should also work though, as should the Lightning Sword for other similar secrets.

The vines in the SW Nexus are a bit harder then I want them to be too. I just wanted a little bit of obstacles in The Nexus, something more then just ladders and walking around. Tapping forward (maybe just once) and clicking rapidly is probably your best bet. Climbable vines are just invisible ladders btw. The clicking area is the same.
Sir Lukas 15/dez./2024 às 16:05 
Blue gem in Nexus SE ? , only a power gem in my notes.