Stellaris

Stellaris

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Unlimited Traits, Ethics and Civics (Updated!)
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Sep 22, 2024 @ 12:53pm
May 12 @ 11:17am
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Unlimited Traits, Ethics and Civics (Updated!)

Description
An updated and (somewhat) optimised version of this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2677421643

You get a trait that gives unlimited trait points and everyone has unlimited base trait picks. You get a civic that combines many effects of vanilla civics, as well as giving you unlimited civic points. Alternatively, there is a civic that only grants points. There is a decision that permanently grants the effects of each fanatic ethic.

The lack of updates was too much for me to handle, so I did it myself. I have also taken the time to clean up the files so it takes up ~7 times less space. This will be taken down at the modder's request.

If anything is broken, leave a comment and I'll try and sort it.

Thanks to Tempest for modding assistance (as usual).

FAQ

MY CIVIC POINTS AREN'T WORKING!
They apply in-game, not in the empire creation screen. The only way to change it in the empire creation screen would give the AI extra civics.
84 Comments
GalaxisStark  [author] 5 hours ago 
it had that and they could still take it
Gay J the Rat 6 hours ago 
It was quite literally in a section saying "Forbidding an AI from an action", so I believe it *should* forbid AI from choosing those traits.
Gay J the Rat 6 hours ago 
I *think* if you add:

ai_weight = {
weight = 0
}

That *might* prevent AI from being able to use things that you don't want them to.

Pure guess work on my part but I was looking at other traits and the wiki and from my understanding setting the weight to 0 should make AI 100% unlikely to have that trait.
Andromeda May 13 @ 10:47am 
Unfortunate news is that it didn't fix the robots pops from declining, but I do appreciate the quick attempt at fixing it. I'm not too worried about it at least, I'm sure other trait mods will get figured out for it.
GalaxisStark  [author] May 12 @ 11:16am 
ok, well, hopefully pushed a fix. categories didnt exist until 4.0 apparently. i dont play machines or robots so if this doesnt work then its not a priority fix, since i updated this mostly for personal use
Andromeda May 12 @ 10:15am 
This has been confirmed on a different mod that also adds trait points. People there have stated the same as me and my robots work again with the mod still installed, they just can't have traits that increase their points. The mod author for the different mod did state that they changed trait categories, so that might have affected robots specifically. Robots might need their own trait that's specifically for robots.
GalaxisStark  [author] May 12 @ 10:07am 
@DarkAlliance unfortunately i cant do much about that since civics cant have is_ai = no in their potential blocks
GalaxisStark  [author] May 12 @ 10:03am 
i mean, i have no idea how that would happen considering the trait does nothing except cost -9000 points. this doesnt happen with biological pops
Andromeda May 12 @ 9:47am 
So this mod breaks robot pops if they have the unlimited trait points trait on. The robots just slowly decline and never grow until you take the unlimited points off.
DarkAlliance May 11 @ 12:35am 
AI is affected now. Saw an empire with both every civic and 100 slots civic.