VTOL VR Mod Loader

VTOL VR Mod Loader

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Jank EA6B
   
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62.842 MB
Sep 22, 2024 @ 9:06am
Nov 29, 2024 @ 2:07pm
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Jank EA6B

Description
PLEASE DON'T SEND FRIEND REQUEST, IT WILL BE IGNORED

Janky version of EA-6B Prowler.

Do not work with OpenXR, try using SteamVR. (Mod Loader Settings)

VTOL API is Required.

To anyone who want to create livery, 3d model is here https://skfb.ly/oGMnC
and material name is ea6b_main

Was not made to be multiplayer compatible but if you really want to try it out in multiplayer, check multiplayer section.

Thanks to Danku's slot inject code, you can play any multiplayer mission (not tested with other person) THAT DOES NOT START ON CARRIER. You still have to follow instructions in multiplayer section.

An attempt to create the EA-6B mod using BCAT.

Thanks to Bovine74's new campaign fix, Desert Storm is now playable!

Currently available campaign missions are FA26B Quick Missions, FA26B Desert Strom, F45 Quick Missions, 2 VS 2, 2 VS 2 Inf (reload after 5min), Free Flight, GroundOps, GroundOps Inf(reload after 5min), GroundOps Airborne, GroundOps Inf Airborne.

Thanks to Bovine74, NVG just works now!

If the RWR does not work, just turn it off/on again.

If you don't set load on start for custom planes and loads them in game, do not set CWB to load on start, or the weapons will appear in the list but won't be equip-able. Make sure to load CWB after you load Planes.
(If you set both the plane and CWB to load on start, there's no ploblem)

Some weapons appear that is not included in Jank Missiles and there is a weird bug when you equip them. Some(at least AIM-174) will work some will not. If it's vanilla weapon it will work. All Jank Missiles weapons wll have -Jank Missiles tag in the weapon description.

To create a Custom Campaign you must get into main menu first (where mod button shows up), then open mission editor. (or maybe not)
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#3D Model is not mine, cockpit does not have texture because I don't really know how to do 3d modeling nor texturing.

Disclaimer:

FOX3 Missiles are not included! You must download [Jank Missiles]
https://steamcommunity.com/sharedfiles/filedetails/?id=3271163039

This mod does not support Electronic warfare.

Start engine one by one.

Instruments on the right are just dummies.

It has extremely low TWR.

It slides easily on the ground so take extra care when taxing.

AGM-84 is using optical guidance but does not "Pitbull" on enemy ships so not FAF.
(I could not find a way to make it go pitbull so it's just a long range laser guided rifle.)

I kept auto generated RCS.

Please give feed back using Submit Bug Report or just rant at vtol vr modding discord.

You need some free space on your right to access the MFD.

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Battery, APU, Engine switches are on your left side. (Little hard to reach.)

Flap lever is on the throttle base.

Emergency jettison (jettison all) button is on the right side of the gear lever.

Eject handles are located above your head and between your legs.

Canopy lever is a grey stick on your right leg.

To SOI, press rdr, tgp, arad, nav button again.

If you press GPS button on your NAV/ARAD screen before pressing NAV or ARAD it will open radar page. You can close it by turning the screen off and on again. (power knob is on top of the scree area)

Power knob for TGP/Radar screen is on the left.

Black TGP screen means the tgp is turned off.

To use any Trigger caged weapons, go to Equip, set uncage to auto. (Weapon switch button is disabled.)

There are separate interactables on the dash.

Radar and rwr switch are on your right side.

Hook lever is on the right side.

I disabled all the HUD element except Nose indicator (I'm not sure if it's aligned) and CCIP line and indicator.

Load on start seems to work...?

To create a Custom Campaign you must get into main menu first (where mod button shows up), then open mission editor. (or maybe not)

Was not tested in multiplayer, please report any bugs.
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MULTIPLAYER

"Multiplayer does technically function, though you have to spawn in a different aircraft first and switch to it after or you'll get softlocked. Toggling nav/strobe lights instantly crashes all other players, and GPS groups are not sendable or receivable (nor laser codes or anything but I think that's just a BCAT limitation). Also, exiting the aircraft via the quick menu "Exit Mission" option boots you back to the briefing room as expected, but it also kicks all clients too. This is all I found in my few test missions with this(HB-106) and the B-11. Though we did actually complete a mission with no real issues."
(Thank you Steamlined for testing and finding these out!)

How to use Jank SU27 and (possibly other JANK aircraft’s) in multiplayer:
This is (at least) what worked for me.
1) Make sure Jank SU-27 and its requirements are installed
2) Have a mission with SU-27 spawns set and spawns for AV-42 or AV-42 and FA/26B
3) Spawn in the AV-42 first then eject
4) Have any other players who plan on going into a SU27 do so as well
5) You (with luck) should be able to easily enter the SU27

I did make a mission for this although it also includes F-16C spawns which I’m unsure will affect the game if you do not have the F-16C mod. Also note (if you intend on using the mission) that there are randomly placed AV-42 and FA/26B spawns meant to be used to eject in order to get proper SU27 placement

Workarounds:
-----Non host players have a black screen when trying to enter the SU27 or AV-42/FA26B, how can I fix this?"
I recommend installing a different aircraft mod and its spawn and adding it alongside the SU27 mod and spawns and getting in that aircraft first and see if the black screen still appears.
-----After attempting to join a lobby,
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Why does my plane oscillate (move up and down)? -> Please tell me the speed and altitude when it started to oscillate using report bug.
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Thank you Bovine74 for creating BCAT and providing support.
BCAT: https://vtolvr-mods.com/mod/oe72sjvp/

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Thank you Polak for sharing the code to work with updated mod loader.

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Thank you Danku for providing code, package and help for updating the mod.

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Thank you Marsh for creating a genius mod loader.
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Thank you SARGENTWIGGELS7 for creating amazing videos showcasing the mod.
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EA-6B 3D model is from Sketchfab user helijah.
"Northrop Grumman EA-6B Prowler" (https://skfb.ly/oGMnC) by helijah is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
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Thank you BahamutoD / Boundless Dynamics for creating an amazing game.
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12 Comments
NURD Feb 2 @ 4:54pm 
Hi there, user who has come to read the comment section. please understand that the author/creator of this mod is no longer working on this mod.

thank you for reading.
Cytopath Jan 8 @ 12:27am 
a nicely modelled interior, take my points.
Zoe Dec 29, 2024 @ 7:24am 
The F-111F Aardvark Long-Range Strategic Medium Bomber / Tactical Strike Aircraft had a maximum speed of Mach 1.2 at sea level and Mach 2.5 at 60,000 feet
Zoe Dec 29, 2024 @ 7:22am 
The F-111F has a maximum takeoff weight of 100,000 pounds (45,000 kilograms)
Zoe Dec 29, 2024 @ 7:19am 
id be cool to see a f111
Yoda  [author] Nov 6, 2024 @ 1:52am 
no this is part of jank missiles (also it does not look as good if you look closely:steamfacepalm:)
Microsoft Word Nov 6, 2024 @ 12:30am 
the snake eyes bomb in the preview images look nice, is that part of the mod?
Yoda  [author] Sep 23, 2024 @ 10:53pm 
Using Vtol Vr's system and following BCAT tutorials, they have different Thrust, different wing area.
Inverspe Sep 23, 2024 @ 11:04am 
I was just wondering if the flight characteristics of the planes you've made so far similar to the real counterpart or are they all the same?
Yoda  [author] Sep 22, 2024 @ 10:01pm 
Removing fuel and weapons will get you better TWR to take off.