Gunfire Reborn

Gunfire Reborn

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Advanced Demonic Spirit Guide
By Walterx8 and 2 collaborators
Season 3 Demonic Spirit list. Advised to only awakened perfect spirits (5 good inscriptions) as it easier to craft a lower count spirit in each individual run.
   
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Avarage Base Stats
The Spirits HP/ATK are bugged in the storage and shows the wrong values***
Archer
Mage
Light
Heavy
Guardian
HP
Lowest
Mid
Low
High
Highest
ATK
Mid
Mid
Highest
Mid
Lowest
Interval
1.3
1.7
1
1.4
1.6
Spell CD (In secs)
10
4.5
9
6
7
MS Out/In Combat
3.5/14
3.5/14
6/24
5/20
5/20
Reborn (in Secs)
7
7
4
8
10
Damage Spirits
Blade spirit
Casts its blade spell on every kill, the recast has no cool-down even tho its stated as 1 second. Blade goes through walls and enemies, attacks regardless of line of sight

Bias: 3 Mage, 1 Light, 1 Heavy

Lightning spirit
Casts its lightning spell if it has line of sight to atleast 1 enemy, great range and can chain-kill, the recast has no cool-down even tho its stated as 1 second.

Bias: 3 Mage, 1 Light, 1 Heavy

Attack speed spirit
Attack speed demon to shred in the front lines. Using the spider specifically as its attack contains 2 swings, increasing damage output in later stages. As long as enemies dies it will continue to slaughter.

Bias: 3 Archer 1 Light, 1 Heavy

Bomberman v2
Explodes as you fire your gun, runs in and explodes each 0.5 seconds for massive damage. Can contiune to explode even into its end, as long as it kills enemies

Bias: 2 Light, 3 Guardian

Taunt Bomber
A tanky spirit that taunts and explodes from the hits taken for a supportive version of the bomber, more automatic.

Bias: 3 Guardian, 2 Heavy
Weapon Spirits
High RoF, WeaponLvl spirit
Exclusive consumes HP when the weapon fires, and the heal is when weapon damage hits the target, resulting in infinite hp gain/lose for the weapon lvl to go crazy. Scales into endless extremely well and greants you scaling CritX aswell.


Bias: 2 Light, 3 Guardian

Low RoF, WeaponLvl spirit
Spells to deal damage to itself and heal it, for lower RoF builds for weapon levels. Spell cooldown is low enough to keep it up permanently. Guardian base for more HP. (+30 weapon Levels in Fjord 3-1)

Bias: 2 Mage, 2 Light, 1 Guardian
Skill Spirits
Pure Skill Dmg Support
Needs no targets and permanent activates all spells with 0,x sec cooldown resulting in ~ +600% Skill Dmg. As a bonus is resets your Main Skill pretty fast.

Bias: 4 Mage, 1 Archer

Main Skill Dmg Support
Resets your Main Skill cooldown and gives it a huge damage bonus from up to 500%. it also boost your general Skill damage by additional 300-400%.

Bias: 5 Mage
Tanky Spirit/Hero
An example on how to make a spirit that is tanky as well as gives you lots of health.
Recomended Bias: 4 Guardian, 1 Flex

The recommended inscriptions are the following:
  • When player hits an enemy, Demon Spirit recovers 1% HP. If HP is full, excess HP converts to Demon Spirit's temporary max HP for 8s, up to 150% of original max HP. (Only works with weapon hits)
  • +150% Max HP of Demon Spirit
  • For every 30 max HP Demon Spirit has, player gains 1 max HP and armor/shield.
  • +75% Demon Spirit max HP. For every 10% ammo consumed, Demon Spirit recovers 5% HP.

Especially good with Heros who are scaling with Max HP/Shield/Armor:
  • Ao Bai + Life Powder Blessing:
    +2%/-2% Weapon DMG for every 1 HP restored/lost. The bonus is affected by Max HP, and will not below 0%.
  • Qing Yan + All or Nothing Blessing:
    Consume all of Armor when hitting an enemy with Leap. +4% Leap DMG for each point of consumed Armor. -1s remaining Cooldown of Leap for every 10 points of consumed Armor.
  • Momo + Overflowing Ink:
    +2% Base DMG of Drawing Come True for each point of the Shield cap. When Ink Points exceed 20, costs 20 Ink Points to automatically release a Drawing Come True to the nearest enemy, this skill will increase final DMG by 300%, +100% Ink Point gain for the next 12s.
  • Qian Sui + Backfire T3:
    Emit Shockwave every 0.8s, each block releases an additional Shockwave. +1% Fierce Charge and Shockwave DMG for every 1 Max Shield.
Mechanical Oddities with Spirits
  • Spirit attack interval is capped at 0.2 seconds

  • For each 1% HP lost by Demon Spirit, player's critical hit chance +1%. this currently does nothing.
  • For each hit taken by Demon Spirit, player's weapon damage +2.5%, up to +150%, resets when Demon Spirit is downed. this is general damage along with Dual Edge, Overconsumption and Elite Assasin as examples.
  • When player hits an enemy, Demon Spirit recovers 1% HP. If HP is full, excess HP converts to Demon Spirit's temporary max HP for 8s, up to 150% of original max HP. Requires weapon hits specificly
  • +25% Demon Spirit DMG, -20% spell interval for each spell. -20% per spell, capping at -80% with 4 other spells.
  • Spell: Demon Spirit and player recover 50% HP simultaneously. +75% player skill damage for 5 seconds. the spell damage stacks with individual duration.
  • Demon Spirit cast a spell it possesses upon defeating an enemy (CD: 1s). has no cool down.

  • The Bombers basic attack causes it to self-destruct, skipping any damaging phase thus can't use Health loss inscriptions.
  • The Kappa spirit has a hidden Elemental Orb inscription, if it attempts to cast a spell without a inscription it will be casted instead.
How to Fuse a 5 inscriptions Demon Spirit
This is a very effective and easy way to get the demon you want explained with an example of the HP/Shield/Armor stacking demon spirit.

Step 1:
Create a custom template of the 5 inscriptions you want, In this example we take 4 from the Guardian and 1 from the Heavy Armor.



Step 2:
We select R1 and at least the "Boundless Dream" from the bizarre dreams, so we can loop our run if we need more tries to get all the affixes we want.

Step 3:
Now we pick the "Spirit Gifts" blessing at the start to have a chance to get more demon eggs.


Step 4:
We save up the legendary eggs for legendary inscriptions because these are the only eggs who can hatch with them. The rare eggs only hatch with common and rare inscriptions. in our case we use the rare ones with Guardian Bias and the legendarys with Heavy Armor Bias.
We change the bias when needed in the top of the spirit page in the inventory.



Step 4:
We are waiting with fusing until we have saved at a zone entrance. This works as a save state so we can reset the fusing via quiting and continuing if we failed to much with our fusing RNG.
In our case the first fusing will be the Heavy Armor inscription together with one inscription from the Guardian.
This way we make sure that we only need to hatch Guardian Bias eggs for further fusings in which we have 4 different inscriptions, so a much higher chance to find them than the only single Heavy Armor inscription.

NOTE: we always look at the outcome and prioritize the demon with the Heavy Armor inscription so we dont have to bother with the Heavy Armor Bias anymore.
In the first slot we take the demon we want use all the inscriptions on. In our case the Horsehead.
Now in best case we hit booth inscriptions we want on the Horsehead on the first try, if not you can also refresh it one time for another roll.
Then we do the same with the just fused 2-inscription-Horsehead with another of the inscriptions we want to have a demon with 3 different inscriptions we want.


Step 5:
We then trying to create another demon with 3 inscriptions in which one of the them should be different than what our main spirit (the Horsehead) has.
Now we fuse them together to get a Demon with 4 different inscriptions

Step 6:
At this point most of our eggs should be used up and we do the same thing again after the next boss with another demon trying to get 4 inscriptions on it with 1 inscription being different than our main Demon. Both our Demons should now look like this for example:

Step 7:
We DON'T fuse them right now together after we got both! We are waiting until the next boss fight and save our progress before we do anything else. Remember that this work like a save state.
Now we are fusing booth 4 inscription Demons together and hoping that we get our full 5 inscription Demon we want.

Step 7.1:
IF we dont have luck and our 5 inscription Demon is not showing up
we quit into the lobby and hit continue to go back to our save state and try again. But always save the progress after coming back in-game before starting the fusing.


Step 8:
Congratulations! We now have our perfect 5 inscription Demon Spirit.

Side Note: The more Bias we use in our fusing progress the harder it can become to get the right inscriptions from step 4, so it could be useful the use more save states or reset more often to get the right inscriptions we want.
Other Season Guides
For those that are confused or has yet to get into Season 3

Guide by Cryorus on the season.
https://www.youtube.com/watch?v=PPnM9yGdlZ8
Guide by ValtyrGwyn on the season.
https://steamcommunity.com/sharedfiles/filedetails/?id=3331992870
If you have questions come to the Offical Gunfire Reborn discord server and talk about it!
https://discord.gg/gunfire-reborn
2 Comments
Hgiang Jan 9 @ 12:51pm 
are you gonna update the guide for the new demon spirits?
wrathz Sep 30, 2024 @ 2:16pm 
thank u sir:lunar2019grinningpig::lunar2019coolpig:
some of these combos go crazy