RimWorld
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Dryads & Gauranlen Trees Reworked
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Mod, 1.5, 1.6
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1.436 MB
20 Sep 2024 @ 9:25am
24 Agu @ 5:59am
47 Catatan Perubahan ( lihat )
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Dryads & Gauranlen Trees Reworked

Dalam koleksi 2 dari RedMattis
Red's Workshop Mods
Item 45
Red's Vanilla++
Item 57
Deskripsi
[www.patreon.com]

Instead of endless pruning the effectiveness of dryads and their trees depends on nature shrines and a respect for nature.

Better Dryads

Dryads will now be much more active in helping your colonists. They will now plant certain crops, haul more often, and some, like the medicine maker may even try to rescue downed colonists.

Dryads also sleep less, heal faster, and change castes much faster.


Dryads that can sow will do so near their trees. What they can plant depends on the caste.

The dryads are slow planters though, far slower than mechanoid agrihands. Their workspeed is improved at high levels of their tree.

Medicinemakers

Image from SirOctogiraffe. Yes the mod is compatible with reskins.

They can tend and rescue wounded colonists (usually in that order), as well as plant both pharmaceutical plants like healroot and uh. "pharmaceutical" plants for treatment of... mood.

Tend quality and speed increases at high levels of the tree. Otherwise it is roughly in line with a mediocre doctor using herbal medicine.

Berrymakers
Plants any kind of food and decorative plants with a skill of 9.

Woodmaker
Plants any kind of tree with a skill of 9.

Clawers
Harvests grown plants

Barkskins
Helps out with mining. Just... don't expect it to be fast. VE stonedigger dryads in the submod are best for this task.

Other Dryads
Some dryads have been buffed in other ways. E.g. Carrier dryads will be much more active at hauling and can also rescue.

Harmony
Pruning is no longer a thing. Instead the Gauranlen are dependent on how much harmony the tree has.

Harmony Levels

At the start the trees will have only a single dryad. Building a few shrines will increase this limit.


As you reach higher levels the Gauranlen will have ever higher requirements. Overall harmony on the map, the value of the most valuable shrines nearby, and so on.


Player-owned Mechanoids will decrease the map harmony preventing the higher levels unless compensated by building shrines anywhere on the map. If it goes low enough some trees may become unable to support dryads at all.

Shrines

Shrines will help bring harmony to the Gauranlen trees and their dryads. The effectiveness of a shrine depends on its material and type.

Jade is an especially good material to build shrines from, but nothing can compete with the animus stone.

Keep in mind that you need at least one character with a "Natural" backstory to build shrines.

Don't have the Royalty DLC? Don't worry we've got these Roayalty-free rocks you can use instead!

If Royalty is installed they will function identically to the natural shrines of the same size.

Pawn Connection
> Okay, so what do I do with all my genes that increase Pruning Speed?

A greatly empowered gaurlanlen tree will provide the connected character with thematically appropriate buffs. The Consciousness part will scale with Pruning Speed.

A character can connect to multiple trees, but you will only gain a buff from the most powerful one.

Dryad Connection

Instead of filling your map with dryads, a very powerful gaurlanlen tree will instead improve the effectiveness of its dryads.

Gaurlanlen Plants

A powerful tree may grow more than just gaurlanlen moss around it. Sometimes gaurlanlen flowers similar to those dryads are born from will grow.

If the tree is sufficiently empowered a few may even turn into stationary protectors of the tree and its allies. They will launch highly inaccurate resin spikes at distant foes, or blobs of fire retardant liquid at fires to protect themselves.

Despite the poor accuracy the plants are queerly competent at avoiding friendly fire incidents.

While these flowers are fairly fragile, they will regrow quite quickly should they be destroyed.


Animus Stones
These are usually bought from tribal settlements (base price 5000 silver!) or rarely gotten as quest rewards. They can help supercharge a Gauranlen Tree

If you get your hands on one, try sticking it close by your favorite Gauranlen Tree.

Spoilers?
If map harmony is high enough, you don't stick the Gauranlen to close to its like, you spoil an this Gauranlen with extraordinarily expensive shrines or an Animus Stone next by them, then your efforts may be rewarded.



Other

The 1x1 rune stone shrines at the top were donated to the mod by Oskar Potocki. :)



Compatiblity
Vanilla Ideology Expanded - Dryads
Merging dryads might be a bit on the strong side since the respawn time of dryads is a bit shorter in this mod.

See also the compatibility mod.
Feedback from Samuel Streamer, his Discord and the Vanilla Expanded pros agreed that this was the easiest way to clearly communicate what the mod was about.


As seen here, the above sub-mod lets you create greater dryads which are basically unbound dryads without being... unbound. This means they will still do Dryad-style work.

Odyssey

If Odyssey is installed Dryads become vacuum proof, I mean, they generate a special insulating membrane and produce a life-sustaining amount of oxygen via microbes-something...

Also, they will be able to be built under roofs for those wanting Gauranlen bio-domes on their gravships. But you'll need to find a mod that adds skylights and soil-in-gravships.

Other
I've not heard about any issues with other dryad mods. Even Sarg's corrupted occular dryads are reported to work fine.



FAQ
Can I add this to an existing save file?
Should work just fine. Just keep in mind that you'll need to build shrines to get more than 1 dryad per tree.

Is it possible to have both many mechs and many/strong dryads?
Yes, but you’re going to need more shrines than usual.



Mod Discord
[discord.gg][ko-fi.com]
Diskusi Populer Lihat Semua (4)
5
12 Nov @ 2:13am
what is the max gaurlean tree?
Parragon
2
16 Jul @ 11:55am
transcendent wealth
horologium
2
8 Jan @ 11:17am
Pruning is still on and none of this is available to me so far, is there something I must do to enable it?
ORANGE JUICE
476 Komentar
Sgt. Geisechts 🦜 30 Nov @ 1:37pm 
There's a bug between Everything Has Quality and this mod, where a dryad that is capable of planting/harvesting cannot cut the plant as they do not have a plants skill. This also extends to stonedigger dryads from VIE-Dryads, where they can mine rocks but they do not yield any resources.
WHATCHAMACALLIT 27 Nov @ 6:33am 
This mod is pretty cool, tried it out. The buffs for the individual dryad castes are pretty awesome, but I think I actually like pruning my tree.
Valarius 24 Nov @ 1:21pm 
Im having issues with the launchers when they detect fire, the firefoam they shoot causes a huge lag spike and im not sure if its an issue with a mod affecting firefoam or firefoam itself
DragonScience 23 Nov @ 4:58am 
bug is causing bonded pawn to become incapable of manipulation
Balthazad 20 Nov @ 2:11am 
the text in the "spoiler" section is very gibberish, i don't understand it
Elfknight64 11 Nov @ 7:17pm 
Alright, so after opening a quick dev mode save to test things out, It looks like having 9 animus stones around a single tree gets you to Beyond Divinity. I was able to get two trees to that state after placing them 19 blocks away from each other horizontally. Vertically seems to work the same way, however Diagonally seems to be a bit different.

After confirming that 19 spaces between trees was good horizontally and vertically, I painfully planted and replanted the tree in an arc to test the bounds of Beyond Divinity. turns out it's roughly a 39 x 39 circle with the tree in the center. It just has some extra bits inside the circle at the cardinal directions that should be fine but aren't.

This is mostly here for me to look back at in the future in case I forget. I love the mod by the way, it's awesome, Beyond Divinity is totally overkill, but it's worth seeing the plant bois go. I'm doing my first anomaly run and the clawers and berrymakers are helping me keep the farm tended to.
Maximillionysis 25 Okt @ 4:07am 
I've got a question. I've reached the Truly Divine? stage with one of my trees, and I can't figure out what I'm doing wrong to take it to the next stage. The bond is only 92/100%, so I can't tell if I'm doing something wrong or if there's a mod mismatch messing with it. It very, VERY briefly jumped to 100% when my colonist walked passed it, but I couldn't get it to happen again.

Any information would be appreciated.
Бубубу 21 Okt @ 6:04am 
Same I don't like that pruning is gone completely. Would be nice to need both shrines and pruning. Also without pruning you don't get a lot of plants skill hence less pruning speed hence less buffs. Although having stat buffs just from having skill in plants is weird.
A Pineapple Forest Victim 21 Okt @ 1:07am 
Is it possible to re-add pruning? It feels a bit too easy to get very strong dryads, and it feels like I need to have a person good at constructing and not plants for the trees
Marshmallow 18 Okt @ 8:34am 
Could we get a configuration option to disable their work?