RimWorld

RimWorld

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Dryads & Gauranlen Trees Reworked
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Mod, 1.5, 1.6
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1.436 MB
Sep 20, 2024 @ 9:25am
Aug 24 @ 5:59am
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Dryads & Gauranlen Trees Reworked

In 2 collections by RedMattis
Red's Workshop Mods
45 items
Red's Vanilla++
57 items
Description
[www.patreon.com]

Instead of endless pruning the effectiveness of dryads and their trees depends on nature shrines and a respect for nature.

Better Dryads

Dryads will now be much more active in helping your colonists. They will now plant certain crops, haul more often, and some, like the medicine maker may even try to rescue downed colonists.

Dryads also sleep less, heal faster, and change castes much faster.


Dryads that can sow will do so near their trees. What they can plant depends on the caste.

The dryads are slow planters though, far slower than mechanoid agrihands. Their workspeed is improved at high levels of their tree.

Medicinemakers

Image from SirOctogiraffe. Yes the mod is compatible with reskins.

They can tend and rescue wounded colonists (usually in that order), as well as plant both pharmaceutical plants like healroot and uh. "pharmaceutical" plants for treatment of... mood.

Tend quality and speed increases at high levels of the tree. Otherwise it is roughly in line with a mediocre doctor using herbal medicine.

Berrymakers
Plants any kind of food and decorative plants with a skill of 9.

Woodmaker
Plants any kind of tree with a skill of 9.

Clawers
Harvests grown plants

Barkskins
Helps out with mining. Just... don't expect it to be fast. VE stonedigger dryads in the submod are best for this task.

Other Dryads
Some dryads have been buffed in other ways. E.g. Carrier dryads will be much more active at hauling and can also rescue.

Harmony
Pruning is no longer a thing. Instead the Gauranlen are dependent on how much harmony the tree has.

Harmony Levels

At the start the trees will have only a single dryad. Building a few shrines will increase this limit.


As you reach higher levels the Gauranlen will have ever higher requirements. Overall harmony on the map, the value of the most valuable shrines nearby, and so on.


Player-owned Mechanoids will decrease the map harmony preventing the higher levels unless compensated by building shrines anywhere on the map. If it goes low enough some trees may become unable to support dryads at all.

Shrines

Shrines will help bring harmony to the Gauranlen trees and their dryads. The effectiveness of a shrine depends on its material and type.

Jade is an especially good material to build shrines from, but nothing can compete with the animus stone.

Keep in mind that you need at least one character with a "Natural" backstory to build shrines.

Don't have the Royalty DLC? Don't worry we've got these Roayalty-free rocks you can use instead!

If Royalty is installed they will function identically to the natural shrines of the same size.

Pawn Connection
> Okay, so what do I do with all my genes that increase Pruning Speed?

A greatly empowered gaurlanlen tree will provide the connected character with thematically appropriate buffs. The Consciousness part will scale with Pruning Speed.

A character can connect to multiple trees, but you will only gain a buff from the most powerful one.

Dryad Connection

Instead of filling your map with dryads, a very powerful gaurlanlen tree will instead improve the effectiveness of its dryads.

Gaurlanlen Plants

A powerful tree may grow more than just gaurlanlen moss around it. Sometimes gaurlanlen flowers similar to those dryads are born from will grow.

If the tree is sufficiently empowered a few may even turn into stationary protectors of the tree and its allies. They will launch highly inaccurate resin spikes at distant foes, or blobs of fire retardant liquid at fires to protect themselves.

Despite the poor accuracy the plants are queerly competent at avoiding friendly fire incidents.

While these flowers are fairly fragile, they will regrow quite quickly should they be destroyed.


Animus Stones
These are usually bought from tribal settlements (base price 5000 silver!) or rarely gotten as quest rewards. They can help supercharge a Gauranlen Tree

If you get your hands on one, try sticking it close by your favorite Gauranlen Tree.

Spoilers?
If map harmony is high enough, you don't stick the Gauranlen to close to its like, you spoil an this Gauranlen with extraordinarily expensive shrines or an Animus Stone next by them, then your efforts may be rewarded.



Other

The 1x1 rune stone shrines at the top were donated to the mod by Oskar Potocki. :)



Compatiblity
Vanilla Ideology Expanded - Dryads
Merging dryads might be a bit on the strong side since the respawn time of dryads is a bit shorter in this mod.

See also the compatibility mod.
Feedback from Samuel Streamer, his Discord and the Vanilla Expanded pros agreed that this was the easiest way to clearly communicate what the mod was about.


As seen here, the above sub-mod lets you create greater dryads which are basically unbound dryads without being... unbound. This means they will still do Dryad-style work.

Odyssey

If Odyssey is installed Dryads become vacuum proof, I mean, they generate a special insulating membrane and produce a life-sustaining amount of oxygen via microbes-something...

Also, they will be able to be built under roofs for those wanting Gauranlen bio-domes on their gravships. But you'll need to find a mod that adds skylights and soil-in-gravships.

Other
I've not heard about any issues with other dryad mods. Even Sarg's corrupted occular dryads are reported to work fine.



FAQ
Can I add this to an existing save file?
Should work just fine. Just keep in mind that you'll need to build shrines to get more than 1 dryad per tree.

Is it possible to have both many mechs and many/strong dryads?
Yes, but you’re going to need more shrines than usual.



Mod Discord
[discord.gg][ko-fi.com]
Popular Discussions View All (4)
4
Aug 15 @ 12:42pm
what is the max gaurlean tree?
Parragon
2
Jul 16 @ 11:55am
transcendent wealth
horologium
2
Jan 8 @ 11:17am
Pruning is still on and none of this is available to me so far, is there something I must do to enable it?
ORANGE JUICE
440 Comments
Beep 18 hours ago 
I dont kow why but my dryads are not changing any type
FlareFluffsune Aug 18 @ 12:23am 
Okay that explains it! Because I added this after I started my current game I set the pruning multipler to 10000% haha Honestly I might keep it because that 10000-20000% manipulation makes burning through bills so nice, especially components lol
RedMattis  [author] Aug 17 @ 12:55pm 
@FlareFluffsune
That sounds like something broken. The consciousness is using regular vanilla XML methods for scaling. Probably you've got something setting Pruning speed to infinity or something? That is what it scales.

@Tal'Raziid
It should grow at least one, but they will need some shrines to level up.

@Spesh
If you want you can change the XML. I don't currently have a setting for it though.

@Flurbel
I've not implemented anything like that.
FlareFluffsune Aug 17 @ 6:05am 
So this is the first time i've seen a Crucifier and I think they may be a little-- broke because they keep blowing my own colonists legs off if they're in close combat lol
FlareFluffsune Aug 16 @ 2:57am 
I think there could be a miscalculation somewhere in your code because I have Avatar level connection and my pawn has like 7500% consciousness and the only effect is coming from the connection lol

Also, whats the maximum amount of animus stones a tree will accept? Does it just keep going up until the limit of the tree radius?
Tal'Raziid Aug 13 @ 10:43am 
I have a second gauranlen tree, but it doesnt appear to grow dryads; does it have to reach a certain size first? (i planted it from a seed)
Spesh Aug 13 @ 1:54am 
is there any way to disable the flowers/turrets that spawn when using this mod? I'm using the Anima Theme retexture mod, and they're unaffected (still bright orange, instead of that nice light teal)
Flurbel Aug 12 @ 3:48am 
Is there an option to still use the pruning mechanic as well as the harmony mechanic?
Tal'Raziid Aug 11 @ 1:33pm 
Ah gotcha, thanks!
RedMattis  [author] Aug 11 @ 1:03pm 
@Tal'Raziid
The mod option that turns of harmony-building penalties basically just multiplies those penalties by 0 to make the building have no negative effect.

It was a bit of a quick-fix solution.