RimWorld

RimWorld

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Dryads & Gauranlen Trees Reworked
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Mod, 1.5
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1.278 MB
Sep 20, 2024 @ 9:25am
Apr 1 @ 3:23am
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Dryads & Gauranlen Trees Reworked

In 1 collection by RedMattis
Red's Workshop Mods
37 items
Description
Instead of endless pruning the effectiveness of dryads and their trees depends on nature shrines and a respect for nature.

Better Dryads

Dryads will now be much more active in helping your colonists. They will now plant certain crops, haul more often, and some, like the medicine maker may even try to rescue downed colonists.

Dryads also sleep less, heal faster, and change castes much faster.


Dryads that can sow will do so near their trees. What they can plant depends on the caste.

The dryads are slow planters though, far slower than mechanoid agrihands. Their workspeed is improved at high levels of their tree.

Medicinemakers

Image from SirOctogiraffe. Yes the mod is compatible with reskins.

They can tend and rescue wounded colonists (usually in that order), as well as plant both pharmaceutical plants like healroot and uh. "pharmaceutical" plants for treatment of... mood.

Tend quality and speed increases at high levels of the tree. Otherwise it is roughly in line with a mediocre doctor using herbal medicine.

Berrymakers
Plants any kind of food and decorative plants with a skill of 9.

Woodmaker
Plants any kind of tree with a skill of 9.

Clawers
Harvests grown plants

Barkskins
Helps out with mining. Just... don't expect it to be fast. VE stonedigger dryads in the submod are best for this task.

Other Dryads
Some dryads have been buffed in other ways. E.g. Carrier dryads will be much more active at hauling and can also rescue.

Harmony
Pruning is no longer a thing. Instead the Gauranlen are dependent on how much harmony the tree has.

Harmony Levels

At the start the trees will have only a single dryad. Building a few shrines will increase this limit.


As you reach higher levels the Gauranlen will have ever higher requirements. Overall harmony on the map, the value of the most valuable shrines nearby, and so on.


Player-owned Mechanoids will decrease the map harmony preventing the higher levels unless compensated by building shrines anywhere on the map. If it goes low enough some trees may become unable to support dryads at all.

Shrines

Shrines will help bring harmony to the Gauranlen trees and their dryads. The effectiveness of a shrine depends on its material and type.

Jade is an especially good material to build shrines from, but nothing can compete with the animus stone.

Keep in mind that you need at least one character with a "Natural" backstory to build shrines.

Don't have the Royalty DLC? Don't worry we've got these Roayalty-free rocks you can use instead!

If Royalty is installed they will function identically to the natural shrines of the same size.

Pawn Connection
> Okay, so what do I do with all my genes that increase Pruning Speed?

A greatly empowered gaurlanlen tree will provide the connected character with thematically appropriate buffs. The Consciousness part will scale with Pruning Speed.

A character can connect to multiple trees, but you will only gain a buff from the most powerful one.

Dryad Connection

Instead of filling your map with dryads, a very powerful gaurlanlen tree will instead improve the effectiveness of its dryads.

Gaurlanlen Plants

A powerful tree may grow more than just gaurlanlen moss around it. Sometimes gaurlanlen flowers similar to those dryads are born from will grow.

If the tree is sufficiently empowered a few may even turn into stationary protectors of the tree and its allies. They will launch highly inaccurate resin spikes at distant foes, or blobs of fire retardant liquid at fires to protect themselves.

Despite the poor accuracy the plants are queerly competent at avoiding friendly fire incidents.

While these flowers are fairly fragile, they will regrow quite quickly should they be destroyed.


Animus Stones
These are usually bought from tribal settlements (base price 5000 silver!) or rarely gotten as quest rewards. They can help supercharge a Gauranlen Tree

If you get your hands on one, try sticking it close by your favorite Gauranlen Tree.

Spoilers?
If map harmony is high enough, you don't stick the Gauranlen to close to its like, you spoil an this Gauranlen with extraordinarily expensive shrines or an Animus Stone next by them, then your efforts may be rewarded.



Other

The 1x1 rune stone shrines at the top were donated to the mod by Oskar Potocki. :)



Compatiblity
Vanilla Ideology Expanded - Dryads
Merging dryads might be a bit on the strong side since the respawn time of dryads is a bit shorter in this mod.

See also the compatibility mod.
Feedback from Samuel Streamer, his Discord and the Vanilla Expanded pros agreed that this was the easiest way to clearly communicate what the mod was about.


As seen here, the above sub-mod lets you create greater dryads which are basically unbound dryads without being... unbound. This means they will still do Dryad-style work.

Other
I've not heard about any issues with other dryad mods. Even Sarg's corrupted occular dryads are reported to work fine.



FAQ
Can I add this to an existing save file?
Should work just fine. Just keep in mind that you'll need to build shrines to get more than 1 dryad per tree.

Is it possible to have both many mechs and many/strong dryads?
Yes, but you’re going to need more shrines than usual.



Mod Discord
[discord.gg][ko-fi.com]
Popular Discussions View All (2)
2
Jan 8 @ 11:17am
Pruning is still on and none of this is available to me so far, is there something I must do to enable it?
ORANGE JUICE
0
Jan 28 @ 5:03am
Have some problems with dryads. Need help.
Inrek_Fox
396 Comments
[C|⦿] Typical Lama [✚] Jun 14 @ 7:53am 
Does the button to disable harmony penalty from buildings actually work? Cause the trees still say they are affected by buildings and I don't know how to measure harmony itself with the changes this mod does?
Nimbaku Jun 11 @ 1:27pm 
I'm playing the Generations II modpack and the graucifier blew my alphas hands clean off. Is there anyway to turn it off or from spawning?
TheProcrastinator Jun 10 @ 5:52pm 
cant seem to get this mod to work quite right, the dryads either stay immature or the mod itself doesnt work in which case im forced to prune the tree without the new mechanics. kinda unfortunate cause i love the mod and remember it working well about a year ago when i last played
Vartarhoz Jun 5 @ 1:25pm 
Hell also can we please have option to resize them? Some of them really big.
Vartarhoz Jun 2 @ 4:34am 
Can I fricking disable Thornlaunchers? They are hazard to my own people than enemy. I lost more people to them than they killed.
Sotetsu May 26 @ 1:35pm 
As always, I love this mod. But would it be possible to get compatibility with "Vanilla Plants Expanded - More Plants" for the dryads that help with planting crops? That mod adds additional growing zones (Sand, Aquatic, and Flower Garden), and the Berrymaker dryads aren't helping plant my flowers in the Flower Garden zones.
Goog May 24 @ 5:14pm 
Whatever is the most valuable is what's best @Wraith_Magus, gold shrines are worth like 30k
Wraith_Magus May 20 @ 9:08pm 
What is the second-best material to make shrines out of after jade? Gold is more beautiful than jade, so it can't be based on just beauty. Is wood second-best? Stone? Specific types of stone like marble?
rolfey1328 May 15 @ 3:25pm 
Would it be possible to add like a dynamic list that loads plants from other mods so we could tell teh dryads they are able to plant those plants? e.g. so the medicine maker dryad can plant tea leaves
BOYCOTT S-T-E-A-M! May 9 @ 9:49pm 
Carrier Dryads might have a glitch going on with them. Often times when they are trying to clean they will get stuck rapidly switching between the tasks of "Cleaning" and "Cleaning Animal Filth" and during this time they are constantly just creating sprays of dirty animal filth on the ground and then cleaning it up. They will keep doing this until another higher priority task, like hauling something, breaks them out of it.