Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
I can only assume the devs stealth nerfed this tactic, because the lift did not close and didn't allow interaction with the button as long as a boss enemy was present. Extremis enemies, sure, still works, but not with the boss.
....which turned out to be a suuuuuper fun fight in there for a 40 year old man just trying to have some fun. :(
- Transition without black screen no longer deny wave. (However, sometime they do as a bug.) Still useful to skip Extremis encounter.
- Extremis spawn now have high pitch alarm sound and spawn small wave of enemy to assist the hunt.
- Inferno bomb area. First pod spawn can be skip by standing in landing zone. (Need more confrim since I only did it twice.) Generator that being attack will be call by teammate before the indicator happen for quick positioning.
Tactical - any unequipped ranged weapon automatically reloads after 10 seconds,
Assault - Perfect dodge window +50%,
Vanguard - Contested Health regeneration +50%,
Bulwark - Health increased 20%,
Sniper - Headshot damage +10%,
Heavy - Teammates within 50 metres take 10% less ranged damage.