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It seems that some specific conditions might be required for the error to occur.
https://gist.github.com/HugsLibRecordKeeper/fe7084ef2ad5df16d4dfe91b57eca1c9
[Ref 569775F5] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
RimWorld.SituationalThoughtHandler:TryCreateThought (RimWorld.ThoughtDef)
RimWorld.SituationalThoughtHandler:UpdateAllMoodThoughts ()
RimWorld.SituationalThoughtHandler:SituationalThoughtInterval ()
RimWorld.ThoughtHandler:ThoughtInterval ()
RimWorld.Need_Mood:NeedInterval ()
RimWorld.Pawn_NeedsTracker:NeedsTrackerTickInterval (int)
Verse.Pawn:TickInterval (int)
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
When pawns are out on temporary map without any bed, the game throws a related to the "SharedBed" thought calculation. It seems the mod is still trying to check bed ownership even though no bed exists on that map.NullReferenceException
Interestingly, this does not happen in the home base — if there are no beds there, pawns just sleep on the ground and no error appears. The issue seems specific to pawns on temporary maps without beds.
As a workaround, I assigned a sleeping spot to the pawn on the temporary map, and the error disappeared.
Thanks a lot for your work on this mod!
Problem is, one of my colonists decided to randomly reclaim ownership of one of the gravship beds and go to sleep in it? They already had a colony bed prior. And when this happened, their colony bed was unassigned...
Would it be possible to have ownership on beds on gravship structure be wiped when the gravship lands on a tile that already has a bed assigned to the colonist? That's how I expected it to work, but instead it's... this?
I am going to risk the bisket and toss this in with One Be to test it out. However I cannot test Bunk Beds as I use Prison Commons.