Garry's Mod

Garry's Mod

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rp_kamurocho "navmesh"
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Roleplay, Scenic
File Size
Posted
640.774 KB
Sep 9, 2024 @ 6:32am
1 Change Note ( view )

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rp_kamurocho "navmesh"

Description
Someone else has made a navmesh - if this one is not to your liking, you could try theirs! :)
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You will need to download rp_kamurocho. (Hyperlink above, but also attached as Addon Requirement.)
Don't expect miracles. This is me running nav_generate in the console. That's it.

Someone could definitely do better, but I just want to mess around with the Yakuza Nextbots.

This will be unpublished if:
-the original map creator updates the map in some way (which may render this generated .nav useless)
-if someone else that is not the original map creator does a navmesh themselves manually (likely yielding a better quality product)
-some other reason I haven't conceived yet as being a legitimate reason for takedown

Enjoy. Or don't. I'm some internet user, not a cop.

Reminder:
I have only used nav_generate here, tested if Nextbots would work (they did in my experience) and then ascertained permission from the map creator before uploading this here.
Don't expect miracles.

If you're one of those people who sees hyperlinks and recoils in fear of the unknown, this is what they are, in order of where they appear in the Description:
1) https://steamcommunity.com/sharedfiles/filedetails/?id=3347563780 ("Someone else has made a navmesh...")
2) https://steamcommunity.com/workshop/filedetails/?id=2998306187 ("Please observe the requirements...")
3) https://steamcommunity.com/sharedfiles/filedetails/?id=2845609286 ("...Yakuza Nextbots...")
3 Comments
ً77px  [author] Mar 6 @ 5:40am 
The fact people are still subscribing and adding this to collections to this is baffling, but if it's working for you, awesome.
ً77px  [author] Sep 15, 2024 @ 11:28pm 
Noted shortcomings:
1) NPCs can get 'stuck' trying to navigate by the streetlamps placed throughout the map.
Personal assessment of inconvenience: Overall minor, but for cohesion this could be a make-or-break to your subscription.
2) Said streetlamps can be knocked down by more forceful means, such as a Nextbot like Gargitron, for example.
Personal assessment of inconvenience: This may be more of a hurdle, as the streetlamps aren't selectable by physgun, though did not test if the toolgun had better luck. At worst, you may just need to reset the map if all else fails, but this ultimately does not relate to a .nav file and leads to an area in which I have 0 understanding: mapping.
ً77px  [author] Sep 9, 2024 @ 6:46pm 
Reminder for a third time (and because being on this workshop long enough has proven that people have difficulty reading): nav_generate was used to create this .nav file. The end user should expect the shortcomings that come from using the command versus going out and making the navigation meshes yourself. I am not a miracle worker, but there are like two or three common names I do see for navmesh uploads. If you don't like this, maybe ask one of them? :)