Gothic 1 Classic

Gothic 1 Classic

46 ratings
The Long Voyage Home
   
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Type: Standalone
Language: English, Polish, Russian, Czech
File Size
Posted
Updated
1.180 GB
Sep 1, 2024 @ 2:21am
Aug 8 @ 11:39am
2 Change Notes ( view )

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The Long Voyage Home

Description
Creators: alex_draven, MaGoth
English version: Nihilusus

The meaning of the mod is that instead of a male protagonist, we will observe an elegant lady. The mod is quite interesting, as the mod contains new animations, almost new graphics, and new characters. If you like Velaya mod for Gothic 2, this is for you.

Features:
- 40-45 hours gameplay
- Full Russian voice acting of the main character of the mod.
- Correction of AI opponents.
- Correction of bugs and errors of the previous version of the mod.
- Editing worlds.
- Significant changes in the balance of learning / weapons.
- Some animations have been fixed, new ones have been added.
- Golems, demons and trolls are now much more nimble in terms of hitting animations.
- Skeletons now use normal hits in combat.
- Changed the behavior of some monsters. Taken from Gothic Mod Fix.
- The animation of the swamp has been changed. Removed original run curve.
- Now it will not be so easy to lure this or that enemy out of the crowd. They all attack at once.
- The cost of secondary skills has been reduced due to their irrelevance in the game itself.
- Corrected and supplemented journal entries.
- The face of the main character has been changed. Now it is the same as in Return v2.0.
- At the end of Chapter 5, you can now load not only Urizel, but also specific one-handed or polearms.
- And much more...
26 Comments
⎛⎝RabeDennis⎠⎞ Dec 6 @ 8:16am 
Union and GRawInput, but i think i found a fix, using LegacyAltRenderer fixed it
D36  [author] Dec 6 @ 8:12am 
Any other mods installed? Can you show the screenshot of this error?
⎛⎝RabeDennis⎠⎞ Dec 6 @ 8:10am 
Access Violation when interact with the fire place
Donovan Dec 1 @ 7:55am 
- Настоятельно НЕ рекомендуется играть с мышью. Особенно в бою. Осваивайте клавиатуру и вы полюбите управление в Готике 1.


мне всегда нравился этот птср готоманов, которые в готовы отрицать все, лишь бы не принимать удоства и не пытаться исправлять надлунное управление оригинала)))) сколько времени идет, а готоманы как были шизойдами, так и остались XD
Kubiś Nov 13 @ 4:05pm 
Great balance, bad to avarage combat, no dodge button, interesting but abusable weapon animations, great changes overall.

Polearm is a great addition, got best naginata + best bow. I've got 34 level with 101 str/101 dex/84 mana/631 hp.
I maxed bow to 30% as early as possible with dex, 6th circle and got every other skill outside of crossbow and 1h weapon proficiency.

There is enough points to be powerful, but the start is rough of you aren't familiar with what to do in Gothic (again, no dodge button = abuse bow).
Ri Oct 11 @ 6:07am 
I'm surprised how much I liked balance changes. You can still get quite powerful early on, but since you now need 19 levels to max out STR instead of just 9 levels, it stops you from clearing the whole map in chapter 1, while not making the game feel too unfair like other mods often do.
LP cost of less important abilities should either get reduced or just replaced with ore cost though, since they are mostly useless, especially in this LP economy.

At the beginning of chapter 6 I was level 34 after doing everything I could. Maxing out one weapon type cost 50 LP and once again you can't find anyone who can train you in 2H early, so it’s either 1H or polearms that have fixed animations.
If you only spend 50LP on weapon skills, that leaves you with MAX of 290LP, so one max stat and around 50pt, which might not be enough for best polearm 90 dex.
Despite the fact that page mentions alchemy, I wasn't been able to learn it.

It was fun overall, but it could use some more tutorials.
Ri Oct 5 @ 3:53pm 
Beginning of this mod is quite hard, since you do almost no damage and Mordrag/Parvez don't give you experience when they defeat monsters (Which makes them pretty pointless as guides).

If you struggle and don't know what to do, go to the old mine first (After accepting quest from Diego). You should be able to reach it without many problems as long as you avoid enemies. Once you're in there you can do some quests that don't require fighting, get some ore and get a ring +5 Str (For paying Aleph 50 ore while talking about missing key).
After leaving mine with Ian's list, you can go to new camp, do Horatio quest for +2 Str, buy another ring +5 Str from Cronos, and give the list to Lares (Using Charm on Roscoe does nothing, so just tell him you have a list) to get extra exp and some more quests that don't require fighting.

Thanks to that you should have at least 17 Str, which should be enough to actually fight some enemies and few levels you can invest. After that it gets easier.
Noyzee_Boy Jul 22 @ 10:13am 
Без марвин-мода играть - все равно что стоять на раскаленных углях. Статы противников все завышены, магия похерена. Это не "вызов", а простое отсутствие логики и баланса. Но бегать за женского персонажа было прикольно, фразочки и анимации - мое почтение.
Berry Mar 23 @ 12:22pm 
Вылет при переходе локацию со спящим
Zanderlicht Mar 21 @ 8:46pm 
Имеется ли какая-то связь с разработчиком? Хотелось бы задать ему пару вопросов.