Left 4 Dead 2

Left 4 Dead 2

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XM25 Script (Grenade Launcher)
   
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Game Content: Scripts
File Size
Posted
Updated
5.042 KB
Aug 31, 2024 @ 12:38pm
Sep 7, 2024 @ 8:20am
3 Change Notes ( view )

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XM25 Script (Grenade Launcher)

In 2 collections by L0W_1Q
All the Scripts Made By Sir L0W_1Q
204 items
Script Collection 5: The Empire Strikes Back
38 items
Description
Explodes ♥♥♥♥.

Clip size: 1 -> 5
Cycle time: 0.5 -> 0.3

HUGE UPDATE!
Added a vscript, changing some stats:
Damage on direct hit: 400 -> 250 (no more one-shotting jockeys, 3 shots for charger)
Radius of lethal explosion: 180 -> 150
Radius of stunning with explosion: 250 -> 200
Grenade velocity: 1200 -> 2100 (travels extremely (for L4D2 gl) far)
Damage to tank: 1000 -> 500
Grenade limit: 30 -> 50

Great thanks for man, who explained how to make it possible and allowed to edit his vscript.
Here's his script, support him:
https://steamcommunity.com/sharedfiles/filedetails/?id=3310900597&tscn=1725358348

Upd. Now it should be HUD icon compatible

Btw, it's the 100th upload! Yippee!
4 Comments
L0W_1Q  [author] Sep 20, 2024 @ 11:23am 
@Magnus Caramelo

I got it. I made 2 versions: slug and buckshot. I hope you'll like it.
NRX-044 AsshiMagnus Sep 17, 2024 @ 5:48am 
L0W_1Q  [author] Sep 9, 2024 @ 2:00am 
@Coalition SpecDelta
So after extraction you need to open scripts/vscripts/nade.nut and write in there convars, which you want to apply. All the convars you can find at Valve Developer Community. Just Google "List of Left 4 Dead 2 console commands and variables", it should be the first link.

So it should be like this:
Convars.SetValue("<convar you want to change>", <it's value>)

You don't need to edit director_base_addon.nut unless you changed the name of nade.nut, otherwise you need to change line that says IncludeScript( "nade" ); to the name of your remaned file inside " ".

Hope it was useful
Coalition SpecDelta Sep 8, 2024 @ 10:10pm 
bro could you tell me how you customize @man script, I'm kinda new to this one, and I can't learn anywhere