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@gNercrOz -- I understand. Working on moving it over somewhere else on the map and expanding on it!
- Thumbnail, Preview, and Map images updated
- Steam images were updated
Thank you everyone for the feedback! Please drop a like and drop me a review!
-- any and all feedback is welcome :)
0.8.0 will add a few new things:
- A small suburb to the west of Sagewood.
- School moves to the suburb along with a new arcade and diner
- Strip club, liquor store, and bars will erect where the school used to be (capitalism at its best)
Grab your Sledgehammer! Whether people expecting the zombie apocalypse and everything thinking they were crazy to being rich people with panic rooms, there are hidden rooms in locations throughout Sagewood. They usually have good drops to give you a survival boost while surviving the apocalypse.
- New blocks to the north of Sagewood. This expands the city into the cell above.
- On ramps and off ramps --- taking inspiration from the four way intersection nearby, the way to get into and out of Sagewood will be through curved diagonal roads both from the West and North sections of the map. Making driving in and out of the city easier.
- Opened up main roads: driving through the small city will be easier and more fun with open roads that go through all three cells.
- What made Mr. Sagewood pick this land to build his "Mini New York" was the glorious East river that flows nicely through a dense forest of nature.
- The two cells to the East of Sagewood now have a dense forest and a sprawling river with bridged roads that connect to the vanilla map.
- This gives players nature and water near the city to make for a great base location (some assembly required).
- Removing "room" definitions from Fire escapes and alleys to remove strange lighting bugs and improve the mapping around building blocks.
I hope everyone likes the changes! It was taking a lot of the feedback I received from the community here, on Reddit, etc.
Thank you to everyone who dropped me a comment!
- Created "Sagewood North Map" item. Findable in magazine racks and will spawn in game.
- Reading this map will reveal the Sagewood North location in a player's map
https://theindiestone.com/forums/index.php?/topic/22577-how-to-create-lootable-maps-for-build-416/
Gonna work on finishing up one of the three cells first, then I’ll work on adding this for ya!